ColorRunner/core/src/de/samdev/colorrunner/screens/GameScreen.java

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2014-08-10 00:24:45 +02:00
package de.samdev.colorrunner.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.viewport.ExtendViewport;
public class GameScreen implements Screen {
private Stage stage;
public GameScreen() {
stage = new Stage(new ExtendViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight())); //TODO fix w/h ???
}
@Override
public void render(float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(delta);
stage.draw();
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void show() {
Gdx.input.setInputProcessor(stage);
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}