2014-08-09 22:41:29 +02:00
|
|
|
# To enable ProGuard in your project, edit project.properties
|
|
|
|
# to define the proguard.config property as described in that file.
|
|
|
|
#
|
|
|
|
# Add project specific ProGuard rules here.
|
|
|
|
# By default, the flags in this file are appended to flags specified
|
|
|
|
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
|
|
|
# You can edit the include path and order by changing the ProGuard
|
|
|
|
# include property in project.properties.
|
|
|
|
#
|
|
|
|
# For more details, see
|
2024-07-23 16:33:12 +02:00
|
|
|
# https://developer.android.com/guide/developing/tools/proguard.html
|
2014-08-09 22:41:29 +02:00
|
|
|
|
|
|
|
# Add any project specific keep options here:
|
|
|
|
|
|
|
|
# If your project uses WebView with JS, uncomment the following
|
|
|
|
# and specify the fully qualified class name to the JavaScript interface
|
|
|
|
# class:
|
|
|
|
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
|
|
|
# public *;
|
|
|
|
#}
|
|
|
|
|
|
|
|
-verbose
|
|
|
|
|
|
|
|
-dontwarn android.support.**
|
|
|
|
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
|
2017-11-22 19:14:24 +01:00
|
|
|
|
2024-07-23 16:33:12 +02:00
|
|
|
# Needed by the gdx-controllers official extension.
|
2017-11-22 19:14:24 +01:00
|
|
|
-keep class com.badlogic.gdx.controllers.android.AndroidControllers
|
2014-08-09 22:41:29 +02:00
|
|
|
|
2024-07-23 16:33:12 +02:00
|
|
|
# Needed by the Box2D official extension.
|
2014-08-09 22:41:29 +02:00
|
|
|
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
|
|
|
|
boolean contactFilter(long, long);
|
|
|
|
void beginContact(long);
|
|
|
|
void endContact(long);
|
|
|
|
void preSolve(long, long);
|
|
|
|
void postSolve(long, long);
|
|
|
|
boolean reportFixture(long);
|
|
|
|
float reportRayFixture(long, float, float, float, float, float);
|
|
|
|
}
|
2024-07-23 16:33:12 +02:00
|
|
|
|
|
|
|
# You will need the next three lines if you use scene2d for UI or gameplay.
|
|
|
|
# If you don't use scene2d at all, you can remove or comment out the next line:
|
|
|
|
-keep public class com.badlogic.gdx.scenes.scene2d.** { *; }
|
|
|
|
# You will need the next two lines if you use BitmapFont or any scene2d.ui text:
|
|
|
|
-keep public class com.badlogic.gdx.graphics.g2d.BitmapFont { *; }
|
|
|
|
# You will probably need this line in most cases:
|
|
|
|
-keep public class com.badlogic.gdx.graphics.Color { *; }
|
|
|
|
|
|
|
|
# These two lines are used with mapping files; see https://developer.android.com/build/shrink-code#retracing
|
|
|
|
-keepattributes LineNumberTable,SourceFile
|
|
|
|
-renamesourcefileattribute SourceFile
|