implementet the Music and change something at the hud
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dba41061a4
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android/assets/sound/mainsound.mp3
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android/assets/sound/mainsound.mp3
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android/assets/sound/menusound.mp3
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android/assets/sound/menusound.mp3
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@ -2,18 +2,27 @@ package de.samdev.colorrunner;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.audio.Music;
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import de.samdev.colorrunner.screens.menu.SplashScreen;
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public class CRGame extends Game {
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public final static boolean DEBUG = true;
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public static AssetManager manager;
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@Override
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public void create() {
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//if (DEBUG)
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// setScreen(new GameScreen());
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//else
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setScreen(new SplashScreen());
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manager = new AssetManager();
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manager.load("sound/mainsound.mp3", Music.class);
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manager.load("sound/menusound.mp3", Music.class);
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manager.finishLoading();
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setScreen(new SplashScreen());
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}
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public static CRGame Inst() {
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@ -1,6 +1,7 @@
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package de.samdev.colorrunner.game.renderer;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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@ -23,8 +24,10 @@ public abstract class AbstractGameRenderer {
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protected ShapeRenderer shapeRenderer;
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protected BitmapFont font = new BitmapFont();
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protected BitmapFont font2 = new BitmapFont();
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protected SpriteBatch spriteBatch = new SpriteBatch();
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protected SpriteBatch fontBatch = new SpriteBatch();
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protected SpriteBatch fontBatch2 = new SpriteBatch();
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public AbstractGameRenderer(float width, float height) {
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cam = new OrthographicCamera();
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@ -84,11 +87,12 @@ public abstract class AbstractGameRenderer {
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fontBatch.begin();
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font.setColor(1, 0, 1, 1);
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debugTextCount = 0;
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debugTextCount = 2;
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}
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protected void beginHud(){
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fontBatch.begin();
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font.setColor(0, 1, 1, 1);
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fontBatch2.begin();
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font2.setColor(Color.RED);
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//font2.setColor(0, 1, 1, 1);
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hudTextCount = 0;
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}
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@ -97,9 +101,15 @@ public abstract class AbstractGameRenderer {
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Vector3 coords = cam.unproject(new Vector3(10, 10, 0));
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font.draw(fontBatch, s, coords.x, coords.y - debugTextCount++ * 20);
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}
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protected void renderHud(String s){
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protected void renderHud(String s, int xCoord){
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Vector3 coords = cam.unproject(new Vector3(10, 10, 0));
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font.draw(fontBatch, s, coords.x+ 75 + hudTextCount++ * 40, coords.y);
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if (hudTextCount == 0)
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font2.setColor(Color.RED);
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if (hudTextCount == 1)
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font2.setColor(Color.GREEN);
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hudTextCount++;
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font2.draw(fontBatch2, s, xCoord, Gdx.graphics.getHeight() - 20);
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}
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protected void endDebug() {
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@ -107,7 +117,7 @@ public abstract class AbstractGameRenderer {
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}
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protected void endHud(){
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fontBatch.end();
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fontBatch2.end();
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}
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public abstract void doRender();
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@ -93,8 +93,8 @@ public class CRGameRenderer extends AbstractGameRenderer {
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private void renderHud(){
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beginHud();
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renderHud("Test");
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renderHud("TEst2");
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renderHud("Points:", 10);
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renderHud("Time:", (Gdx.graphics.getWidth() / 2) - 10);
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if (gameworld.mapprovider instanceof EndlessMapProvider)renderDebug("Procedural Piece: \"" + ((EndlessMapProvider)gameworld.mapprovider).getCurrentSection(gameworld.player.bounds).piece_name + "\"");
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endHud();
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}
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@ -2,15 +2,18 @@ package de.samdev.colorrunner.game.world;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.math.Rectangle;
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import java.util.ArrayList;
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import java.util.List;
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.PlayerEntity;
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import de.samdev.colorrunner.game.world.map.provider.MapProvider;
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import de.samdev.colorrunner.input.GameInputListener;
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import de.samdev.colorrunner.screens.gameScreen.GameScreen;
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import de.samdev.colorrunner.screens.menu.MainMenu;
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public class CRGameWorld implements GameInputListener {
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@ -21,10 +24,17 @@ public class CRGameWorld implements GameInputListener {
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public Rectangle camViewBoundaries = new Rectangle();
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public MapProvider mapprovider;
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private Music music;
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public CRGameWorld(MapProvider prov) {
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mapprovider = prov;
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music = CRGame.manager.get("sound/mainsound.mp3", Music.class);
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music.setLooping(true);
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music.play();
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reinitialize();
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}
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@ -51,6 +61,7 @@ public class CRGameWorld implements GameInputListener {
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if(player.getPosition().y < - 10)
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{
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((Game) Gdx.app.getApplicationListener()).setScreen(new MainMenu());
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music.stop();
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}
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mapprovider.update(this, player.bounds);
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@ -3,6 +3,8 @@ package de.samdev.colorrunner.screens.gameScreen;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputMultiplexer;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.input.GestureDetector;
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@ -12,6 +14,7 @@ import de.samdev.colorrunner.game.world.AverageExecutionLogger;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.map.provider.MapProvider;
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import de.samdev.colorrunner.input.CRGameInputProcessor;
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import de.samdev.colorrunner.screens.menu.SplashScreen;
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public class GameScreen implements Screen {
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private CRGameWorld world;
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@ -20,11 +23,17 @@ public class GameScreen implements Screen {
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private AverageExecutionLogger execTime = new AverageExecutionLogger();
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public GameScreen(MapProvider prov) {
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world = new CRGameWorld(prov); // initialize world
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renderer = new CRGameRenderer(world, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // initialize renderer
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input = new CRGameInputProcessor(world);
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}
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@ -2,6 +2,7 @@ package de.samdev.colorrunner.screens.menu;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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@ -39,9 +40,16 @@ public class MainMenu implements Screen {
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private TextButton buttonExit = new TextButton("Exit", skin);
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private TextButton buttonOption = new TextButton("Option", skin);
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private Label title = new Label("Color Runner", skin);
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private Music music;
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public MainMenu() {
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music = CRGame.manager.get("sound/menusound.mp3", Music.class);
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music.setLooping(true);
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music.play();
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}
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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@ -73,6 +81,7 @@ public class MainMenu implements Screen {
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@Override
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public void clicked(InputEvent event, float x, float y){
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CRGame.Inst().setScreen(new GameScreen(new StaticMapProvider(CRMapStorage.lvl_01)));
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music.stop();
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}
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});
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@ -80,6 +89,7 @@ public class MainMenu implements Screen {
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@Override
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public void clicked(InputEvent event, float x, float y){
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CRGame.Inst().setScreen(new GameScreen(new EndlessMapProvider(System.currentTimeMillis())));
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music.stop();
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}
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});
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