bugfix, flush() hat gefehlt damit der sound auch gespeichert wird
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@ -28,7 +28,7 @@ public class CRGameWorld implements GameInputListener {
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public MapProvider mapprovider;
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private Music music;
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public int scoreMeter = 0;
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public CRGameWorld(MapProvider prov) {
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mapprovider = prov;
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@ -84,6 +84,7 @@ public class OptionMenuScreen implements Screen{
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music.play();
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}
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prefs.flush();
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((Game)Gdx.app.getApplicationListener()).setScreen(new OptionMenuScreen(music));
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}
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});
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