Merge branch 'master' of https://gogs.mikescher.com/BlackForestBytes/ColorRunner
This commit is contained in:
commit
a3f874bd33
@ -1,21 +1,22 @@
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package de.samdev.colorrunner;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.Gdx;
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import de.samdev.colorrunner.screens.gameScreen.GameScreen;
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import de.samdev.colorrunner.screens.menu.SplashScreen;
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public class CRGame extends Game {
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public final static boolean DEBUG = true;
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@Override
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public void create() {
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//if (DEBUG)
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// setScreen(new GameScreen());
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//else
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setScreen(new SplashScreen());
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}
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setScreen(new SplashScreen());
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public static CRGame Inst() {
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return ((CRGame) Gdx.app.getApplicationListener());
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}
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}
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@ -11,6 +11,7 @@ import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.MovingEntity;
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import de.samdev.colorrunner.game.world.map.provider.EndlessMapProvider;
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import de.samdev.colorrunner.game.world.map.provider.StaticMapProvider;
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public class CRGameRenderer extends AbstractGameRenderer {
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private CRGameWorld gameworld;
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@ -26,13 +27,13 @@ public class CRGameRenderer extends AbstractGameRenderer {
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public void doRender() {
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updateCameraOffset(gameworld.player.bounds.x + gameworld.player.bounds.width/2);
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gameworld.camViewBoundaries = getCamViewRectangle();
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if (CRGame.DEBUG) renderDebugInfo();
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//renderHud();
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renderMain();
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if (CRGame.DEBUG) renderDebugBoxes();
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if (CRGame.DEBUG) renderDebugInfo();
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}
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private void renderDebugBoxes() {
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@ -83,7 +84,10 @@ public class CRGameRenderer extends AbstractGameRenderer {
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renderDebug("ExecTime: " + (int)(avgExecTime*100) / 100.0+ " / " + (int)(10000/gameworld.fps.getFPS())/10.0 + "ms (" + (int)((avgExecTime/(1000/gameworld.fps.getFPS()))*1000) / 10.0 + "%)");
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renderDebug("CameraOffset: (" + (int)cam.position.x + "|" + (int)cam.position.y + ")");
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renderDebug("Player(x): " + (int)gameworld.player.bounds.x);
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if (gameworld.mapprovider instanceof EndlessMapProvider)renderDebug("Procedural Piece: \"" + ((EndlessMapProvider)gameworld.mapprovider).getCurrentSection(gameworld.player.bounds).piece_name + "\"");
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if (gameworld.mapprovider instanceof EndlessMapProvider)
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renderDebug("Procedural Piece: \"" + ((EndlessMapProvider)gameworld.mapprovider).getCurrentSection(gameworld.player.bounds).piece_name + "\"");
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else if (gameworld.mapprovider instanceof StaticMapProvider)
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renderDebug("Level Progress: " + ((StaticMapProvider)gameworld.mapprovider).mapPlayerPos + "/" + ((StaticMapProvider)gameworld.mapprovider).mapMaxWidth);
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endDebug();
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}
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@ -1,30 +1,21 @@
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package de.samdev.colorrunner.game.world;
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import java.util.ArrayList;
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import java.util.List;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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<<<<<<< .merge_file_a12048
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.renderer.AbstractGameRenderer;
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=======
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import java.util.ArrayList;
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import java.util.List;
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>>>>>>> .merge_file_a07400
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import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.PlayerEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.DownStateFloorTileEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.FloorTileEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.LeftStateFloorTileEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.NoStateFloorTileEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.RightStateFloorTileEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.UpStateFloorTileEntity;
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import de.samdev.colorrunner.game.world.map.CRMapStorage;
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import de.samdev.colorrunner.game.world.map.CRTiledMap;
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import de.samdev.colorrunner.game.world.map.MapSection;
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import de.samdev.colorrunner.game.world.map.provider.EndlessMapProvider;
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import de.samdev.colorrunner.game.world.map.provider.MapProvider;
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import de.samdev.colorrunner.input.GameInputListener;
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import de.samdev.colorrunner.screens.gameScreen.GameScreen;
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import de.samdev.colorrunner.screens.menu.MainMenu;
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public class CRGameWorld implements GameInputListener {
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@ -36,14 +27,15 @@ public class CRGameWorld implements GameInputListener {
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public MapProvider mapprovider;
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public CRGameWorld() {
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public CRGameWorld(MapProvider prov) {
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mapprovider = prov;
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reinitialize();
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}
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private void reinitialize() {
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entities = new ArrayList<CRGameEntity>();
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mapprovider = new EndlessMapProvider();
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addEntity(player = new PlayerEntity(this, 40, 290));
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mapprovider.init(this);
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@ -0,0 +1,62 @@
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package de.samdev.colorrunner.game.world.map.provider;
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import com.badlogic.gdx.math.Rectangle;
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import de.samdev.colorrunner.game.renderer.AbstractGameRenderer;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.FloorTileEntity;
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import de.samdev.colorrunner.game.world.map.CRTiledMap;
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public class StaticMapProvider extends MapProvider {
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private static final int CHUNK_SIZE = 16;
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private CRTiledMap map;
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private int mapRightBoundary = 0;
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public int mapPlayerPos = 0;
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public int mapMaxWidth = 0;
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public StaticMapProvider(CRTiledMap m) {
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map = m;
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mapMaxWidth = map.getWidth();
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}
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@Override
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public void init(CRGameWorld world) {
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mapRightBoundary = appendMap(world);
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}
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private int appendMap(CRGameWorld world) {
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int height = map.getHeight();
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int width = map.getWidth();
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int xstart = mapRightBoundary;
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int xend = mapRightBoundary + CHUNK_SIZE;
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if (xend > width) xend = width;
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for (int x = xstart; x < xend; x++) {
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for (int y = 0; y < height; y++) {
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float px = x * FloorTileEntity.FLOORTILE_WIDTH;
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float py = (height - y) * FloorTileEntity.FLOORTILE_WIDTH;
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CRGameEntity e = CRTiledMap.CreateTile(world, map.getGID(x, y), px, py);
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if (e != null) world.addEntity(e);
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}
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}
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return xend;
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}
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@Override
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public void update(CRGameWorld world, Rectangle player) {
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mapPlayerPos = (int)(player.x / FloorTileEntity.FLOORTILE_WIDTH);
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while (player.x + AbstractGameRenderer.MAX_GAME_WIDTH*2 > mapRightBoundary * FloorTileEntity.FLOORTILE_WIDTH && mapRightBoundary < mapMaxWidth) {
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mapRightBoundary = appendMap(world);
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}
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}
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}
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@ -5,13 +5,12 @@ import com.badlogic.gdx.InputMultiplexer;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.input.GestureDetector;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TmxMapLoader;
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.renderer.CRGameRenderer;
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import de.samdev.colorrunner.game.world.AverageExecutionLogger;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.map.provider.MapProvider;
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import de.samdev.colorrunner.input.CRGameInputProcessor;
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public class GameScreen implements Screen {
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@ -21,8 +20,8 @@ public class GameScreen implements Screen {
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private AverageExecutionLogger execTime = new AverageExecutionLogger();
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public GameScreen() {
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world = new CRGameWorld(); // initialize world
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public GameScreen(MapProvider prov) {
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world = new CRGameWorld(prov); // initialize world
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renderer = new CRGameRenderer(world, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // initialize renderer
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@ -1,6 +1,5 @@
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package de.samdev.colorrunner.screens.menu;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.GL20;
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@ -15,6 +14,10 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.world.map.CRMapStorage;
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import de.samdev.colorrunner.game.world.map.provider.EndlessMapProvider;
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import de.samdev.colorrunner.game.world.map.provider.StaticMapProvider;
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import de.samdev.colorrunner.screens.gameScreen.GameScreen;
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public class MainMenu implements Screen {
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@ -26,15 +29,14 @@ public class MainMenu implements Screen {
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private Skin skin = new Skin(Gdx.files.internal("skins/menuSkin.json"),
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new TextureAtlas(Gdx.files.internal("skins/menuSkin.pack")));
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private TextButton buttonPlay = new TextButton("Play", skin),
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buttonExit = new TextButton("Exit", skin),
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buttonOption = new TextButton("Option", skin);
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private TextButton buttonPlay1 = new TextButton("Play Level 1", skin);
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private TextButton buttonPlay2 = new TextButton("Play Endless", skin);
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private TextButton buttonExit = new TextButton("Exit", skin);
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private TextButton buttonOption = new TextButton("Option", skin);
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private Label title = new Label("Color Runner", skin);
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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@ -47,23 +49,29 @@ public class MainMenu implements Screen {
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@Override
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public void resize(int width, int height) {
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// TODO Auto-generated method stub
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// NOP
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}
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@Override
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public void show() {
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buttonPlay.addListener(new ClickListener(){
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buttonPlay1.addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y){
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((Game)Gdx.app.getApplicationListener()).setScreen(new GameScreen());
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CRGame.Inst().setScreen(new GameScreen(new StaticMapProvider(CRMapStorage.lvl_01)));
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}
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});
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buttonPlay2.addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y){
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CRGame.Inst().setScreen(new GameScreen(new EndlessMapProvider(System.currentTimeMillis())));
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}
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});
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buttonOption.addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y) {
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((Game)Gdx.app.getApplicationListener()).setScreen(new OptionMenuScreen());
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CRGame.Inst().setScreen(new OptionMenuScreen());
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}
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});
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@ -71,12 +79,12 @@ public class MainMenu implements Screen {
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@Override
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public void clicked(InputEvent event, float x, float y) {
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Gdx.app.exit();
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// or System.exit(0);
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}
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});
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table.add(title).padBottom(40).row();
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table.add(buttonPlay).size((int)((double)Gdx.graphics.getWidth() / 2.0D),60).padBottom(20).row();
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table.add(buttonPlay1).size((int)((double)Gdx.graphics.getWidth() / 2.0D),60).padBottom(20).row();
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table.add(buttonPlay2).size((int)((double)Gdx.graphics.getWidth() / 2.0D),60).padBottom(20).row();
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table.add(buttonOption).size((int)((double)Gdx.graphics.getWidth() / 2.0D),60).padBottom(20).row();
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table.add(buttonExit).size((int)((double)Gdx.graphics.getWidth() / 2.0D),60).padBottom(20).row();
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@ -84,25 +92,21 @@ public class MainMenu implements Screen {
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stage.addActor(table);
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Gdx.input.setInputProcessor(stage);
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}
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@Override
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public void hide() {
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dispose();
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}
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@Override
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public void pause() {
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// TODO Auto-generated method stub
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// NOP
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}
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@Override
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public void resume() {
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// TODO Auto-generated method stub
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// NOP
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}
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@Override
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