PlayerController
~MIke
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@ -13,7 +13,6 @@ import java.util.List;
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.PlayerEntity;
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import de.samdev.colorrunner.game.world.map.provider.EndlessMapProvider;
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import de.samdev.colorrunner.game.world.map.provider.MapProvider;
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import de.samdev.colorrunner.input.GameInputListener;
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import de.samdev.colorrunner.screens.gameScreen.GameScreen;
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@ -101,7 +100,7 @@ public class CRGameWorld implements GameInputListener {
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@Override
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public void doJump() {
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player.jump();
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player.jumpPressed();
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}
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@Override
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@ -109,11 +108,6 @@ public class CRGameWorld implements GameInputListener {
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player.switchPhase(sd);
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}
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@Override
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public void doFly() {
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player.fly();
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}
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@Override
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public void reset() {
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reinitialize();
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@ -1,45 +0,0 @@
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package de.samdev.colorrunner.game.world.entities;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.entities.gameentities.ControllingType;
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public abstract class GravityEntity extends MovingEntity {
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public float GRAVITY_FORCE = 700f;
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public final static float TERMINAL_VELOCITY = 900f;
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public ControllingType ctrlType = ControllingType.RUNBOTTOM;
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public GravityEntity(CRGameWorld _owner, float width, float height) {
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this(_owner, 0, 0, width, height);
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}
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public GravityEntity(CRGameWorld _owner, float x, float y, float width, float height) {
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super(_owner, x, y, width, height);
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}
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@Override
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public void update(float delta) {
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switch (ctrlType){
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case RUNTOP:
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GRAVITY_FORCE = -700;
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break;
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case RUNBOTTOM:
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GRAVITY_FORCE = 700;
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break;
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case FLY:
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GRAVITY_FORCE = 400;
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break;
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}
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velocity.y -= GRAVITY_FORCE * delta;
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if (velocity.y < -TERMINAL_VELOCITY) {
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velocity.y = -TERMINAL_VELOCITY;
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}
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super.update(delta);
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if (isTouching_BOTTOM() && velocity.y < 0)
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velocity.y = 0;
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}
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}
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@ -8,7 +8,7 @@ import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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public abstract class MovingEntity extends CRGameEntity {
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protected Vector2 velocity = new Vector2();
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public Vector2 velocity = new Vector2();
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public final static float EPSILON = 1e-4f;
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public final static float EPSILON_TOUCH = 5e-4f;
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@ -7,17 +7,18 @@ import de.samdev.colorrunner.game.renderer.CRAssets;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.SwipeDirection;
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import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.GravityEntity;
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import de.samdev.colorrunner.game.world.entities.MovingEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.AbstractPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.DefaultPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.FlyingPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.InvertedPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.FloorTileEntity;
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import de.samdev.colorrunner.game.world.map.provider.TriggerType;
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public class PlayerEntity extends GravityEntity {
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public class PlayerEntity extends MovingEntity {
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public final static float PLAYER_WIDTH = 31.9f;
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public final static float PLAYER_HEIGHT = 31.9f;
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public final static float PLAYER_JUMP_FORCE = 356f;
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public final static float PLAYER_FLY_FORCE = 250f;
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public final static float PLAYER_SPEED_FORCE = 166f;
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public final static float PLAYER_TERMINAL_SPEED = 320f;
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@ -25,10 +26,12 @@ public class PlayerEntity extends GravityEntity {
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private SwipeDirection phase = SwipeDirection.UP;
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private boolean doFly = false;
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private AbstractPlayerController controller;
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public PlayerEntity(CRGameWorld _owner, float x, float y) {
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super(_owner, x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
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controller = new DefaultPlayerController(this);
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}
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@Override
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@ -36,29 +39,23 @@ public class PlayerEntity extends GravityEntity {
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if (velocity.x < PLAYER_TERMINAL_SPEED)
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velocity.x += PLAYER_SPEED_FORCE * delta;
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if (doFly) {
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if ( ctrlType == ControllingType.RUNBOTTOM)
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velocity.y += PLAYER_FLY_FORCE * delta;
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else if(ctrlType == ControllingType.RUNTOP)
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velocity.y += -PLAYER_FLY_FORCE * delta;
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}
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doFly = false;
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updateRotation(delta);
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TriggerType trigger = world.mapprovider.getTrigger((int)((bounds.x + bounds.width/2f) / FloorTileEntity.FLOORTILE_WIDTH), (int)((bounds.y + bounds.height/2f) / FloorTileEntity.FLOORTILE_HEIGHT));
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switch (trigger){
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case RUNTOP:
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ctrlType = ControllingType.RUNTOP;
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if (controller.getControllerType() != ControllingType.RUNTOP) controller = new InvertedPlayerController(this);
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break;
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case RUNBOTTOM:
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ctrlType = ControllingType.RUNBOTTOM;
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if (controller.getControllerType() != ControllingType.RUNBOTTOM) controller = new DefaultPlayerController(this);
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break;
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case FLY:
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ctrlType = ControllingType.FLY;
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if (controller.getControllerType() != ControllingType.FLY) controller = new FlyingPlayerController(this);
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break;
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}
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controller.update(delta);
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super.update(delta);
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}
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@ -98,11 +95,8 @@ public class PlayerEntity extends GravityEntity {
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}
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}
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public void jump() {
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if (isTouching_BOTTOM() && ctrlType == ControllingType.RUNBOTTOM)
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velocity.y = PLAYER_JUMP_FORCE;
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else if(isTouching_TOP() && ctrlType == ControllingType.RUNTOP)
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velocity.y = -PLAYER_JUMP_FORCE;
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public void jumpPressed() {
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controller.jumpPressed();
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}
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public void switchPhase(SwipeDirection sd) {
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@ -118,13 +112,6 @@ public class PlayerEntity extends GravityEntity {
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}
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}
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public void fly() {
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if (!isTouching_BOTTOM() && ctrlType == ControllingType.RUNBOTTOM)
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doFly = true;
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else if(isTouching_TOP() && ctrlType == ControllingType.RUNTOP)
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doFly = true;
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}
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@Override
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public Texture getTexture() {
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switch (phase) {
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@ -0,0 +1,23 @@
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package de.samdev.colorrunner.game.world.entities.gameentities.controller;
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import de.samdev.colorrunner.game.world.entities.gameentities.ControllingType;
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import de.samdev.colorrunner.game.world.entities.gameentities.PlayerEntity;
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public abstract class AbstractPlayerController {
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public float GRAVITY_FORCE = 700f;
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public final static float TERMINAL_VELOCITY = 900f;
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public final static float PLAYER_JUMP_FORCE = 356f;
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public final static float PLAYER_FLY_UP_FORCE = 555f;
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protected final PlayerEntity Player;
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public AbstractPlayerController(PlayerEntity e) {
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Player = e;
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}
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public abstract void update(float delta);
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public abstract ControllingType getControllerType();
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public abstract void jumpPressed();
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}
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@ -0,0 +1,49 @@
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package de.samdev.colorrunner.game.world.entities.gameentities.controller;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import de.samdev.colorrunner.game.world.entities.gameentities.ControllingType;
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import de.samdev.colorrunner.game.world.entities.gameentities.PlayerEntity;
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public class DefaultPlayerController extends AbstractPlayerController {
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private boolean isJumping = false;
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public DefaultPlayerController(PlayerEntity e) {
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super(e);
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}
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@Override
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public void update(float delta) {
|
||||
boolean down = Gdx.input.isKeyPressed(Input.Keys.SPACE) || Gdx.input.isTouched();
|
||||
|
||||
if (!down && isJumping) {
|
||||
if (Player.velocity.y > 0) Player.velocity.y = 0;
|
||||
isJumping = false;
|
||||
}
|
||||
|
||||
if (! down) isJumping = false;
|
||||
|
||||
Player.velocity.y -= GRAVITY_FORCE * delta;
|
||||
|
||||
if (Player.velocity.y < -TERMINAL_VELOCITY) {
|
||||
Player.velocity.y = -TERMINAL_VELOCITY;
|
||||
}
|
||||
|
||||
if (Player.isTouching_BOTTOM() && Player.velocity.y < 0)
|
||||
Player.velocity.y = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ControllingType getControllerType() {
|
||||
return ControllingType.RUNBOTTOM;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void jumpPressed() {
|
||||
if (Player.isTouching_BOTTOM()) {
|
||||
Player.velocity.y = PLAYER_JUMP_FORCE;
|
||||
isJumping = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
package de.samdev.colorrunner.game.world.entities.gameentities.controller;
|
||||
|
||||
import de.samdev.colorrunner.game.world.entities.gameentities.ControllingType;
|
||||
import de.samdev.colorrunner.game.world.entities.gameentities.PlayerEntity;
|
||||
|
||||
public class FlyingPlayerController extends AbstractPlayerController {
|
||||
public FlyingPlayerController(PlayerEntity e) {
|
||||
super(e);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
Player.velocity.y -= GRAVITY_FORCE * delta;
|
||||
|
||||
if (Player.velocity.y < -TERMINAL_VELOCITY) {
|
||||
Player.velocity.y = -TERMINAL_VELOCITY;
|
||||
}
|
||||
|
||||
if (Player.isTouching_BOTTOM() && Player.velocity.y < 0) Player.velocity.y = 0;
|
||||
if (Player.isTouching_TOP() && Player.velocity.y > 0) Player.velocity.y = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ControllingType getControllerType() {
|
||||
return ControllingType.FLY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void jumpPressed() {
|
||||
Player.velocity.y += PLAYER_FLY_UP_FORCE;
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
package de.samdev.colorrunner.game.world.entities.gameentities.controller;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import de.samdev.colorrunner.game.world.entities.gameentities.ControllingType;
|
||||
import de.samdev.colorrunner.game.world.entities.gameentities.PlayerEntity;
|
||||
|
||||
public class InvertedPlayerController extends AbstractPlayerController {
|
||||
private boolean isJumping = false;
|
||||
|
||||
public InvertedPlayerController(PlayerEntity e) {
|
||||
super(e);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
boolean down = Gdx.input.isKeyPressed(Input.Keys.SPACE) || Gdx.input.isTouched();
|
||||
|
||||
if (!down && isJumping) {
|
||||
if (Player.velocity.y < 0) Player.velocity.y = 0;
|
||||
isJumping = false;
|
||||
}
|
||||
|
||||
if (! down) isJumping = false;
|
||||
|
||||
Player.velocity.y += GRAVITY_FORCE * delta;
|
||||
|
||||
if (Player.velocity.y > TERMINAL_VELOCITY) {
|
||||
Player.velocity.y = TERMINAL_VELOCITY;
|
||||
}
|
||||
|
||||
if (Player.isTouching_TOP() && Player.velocity.y > 0)
|
||||
Player.velocity.y = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ControllingType getControllerType() {
|
||||
return ControllingType.RUNTOP;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void jumpPressed() {
|
||||
if (Player.isTouching_TOP()) {
|
||||
Player.velocity.y = -PLAYER_JUMP_FORCE;
|
||||
isJumping = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
package de.samdev.colorrunner.input;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.InputProcessor;
|
||||
import com.badlogic.gdx.input.GestureDetector.GestureListener;
|
||||
@ -17,9 +16,7 @@ public class CRGameInputProcessor implements InputProcessor, GestureListener {
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.SPACE) || Gdx.input.isTouched()) {
|
||||
owner.doFly();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -4,7 +4,6 @@ import de.samdev.colorrunner.game.world.SwipeDirection;
|
||||
|
||||
public interface GameInputListener {
|
||||
public void doJump();
|
||||
public void doFly();
|
||||
public void switchColor(SwipeDirection sd);
|
||||
public void reset();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user