collision still does not work

This commit is contained in:
Mike Schwörer 2017-04-26 20:36:26 +02:00
parent dc6aa75f20
commit fee2ef7bbc
Signed by: Mikescher
GPG Key ID: D3C7172E0A70F8CF

View File

@ -9,9 +9,9 @@ import de.samdev.colorrunner.game.world.CRGameWorld;
public abstract class MovingEntity extends CRGameEntity {
protected Vector2 velocity = new Vector2();
public final static float COLL_PUSHBACK_EPSILON = 1e-5F;
public final static float COLL_DETECT_EPSILON = 2e-5f;
public final static float EXPAND_EPSILON = 1e-6f;
public final static float EPSILON_TOUCH = 4e-5f;
public final static float EPSILON_MOVE = 2e-5f;
public final static float EPSILON_COLLIDE = 1e-5f;
private boolean face_TOP_isTouching = false;
private boolean face_LEFT_isTouching = false;
@ -34,36 +34,35 @@ public abstract class MovingEntity extends CRGameEntity {
Rectangle next = new Rectangle(bounds);
next.x += bx;
next.set(next.x - COLL_PUSHBACK_EPSILON, next.y - COLL_PUSHBACK_EPSILON, next.width + 2*COLL_PUSHBACK_EPSILON, next.height + 2*COLL_PUSHBACK_EPSILON);
for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (ent.bounds.overlaps(next) && ent.canCollide(true, this)) {
if (overlaps(ent.bounds, next, EPSILON_MOVE) && ent.canCollide(true, this)) {
if (ent.bounds.overlaps(bounds)) {
if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE)) {
Gdx.app.log("Collision", "Ignore in bounds collision");
continue;
}
if (bx < 0) { // DOWN
float correction = (ent.bounds.x + ent.bounds.height) - next.x;
float correction = (ent.bounds.x + ent.bounds.height) - next.x + EPSILON_MOVE;
next.x += correction;
bx += correction;
if (bx >= -COLL_PUSHBACK_EPSILON)
return true; // collision but no movement
if (bx >= -EPSILON_MOVE)
return false; // collision but no movement
collided = true;
} else { // UP
float correction = ent.bounds.x - (next.x + next.height);
float correction = ent.bounds.x - (next.x + next.height) - EPSILON_MOVE;
next.x += correction;
bx += correction;
if (bx <= COLL_PUSHBACK_EPSILON)
return true; // collision but no movement
if (bx <= EPSILON_MOVE)
return false; // collision but no movement
collided = true;
}
@ -82,35 +81,34 @@ public abstract class MovingEntity extends CRGameEntity {
Rectangle next = new Rectangle(bounds);
next.y += by;
next.set(next.x - COLL_PUSHBACK_EPSILON, next.y - COLL_PUSHBACK_EPSILON, next.width + 2*COLL_PUSHBACK_EPSILON, next.height + 2*COLL_PUSHBACK_EPSILON);
for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (ent.bounds.overlaps(next) && ent.canCollide(true, this)) {
if (overlaps(next, ent.bounds, EPSILON_MOVE) && ent.canCollide(true, this)) {
if (ent.bounds.overlaps(bounds)) {
if (overlaps(bounds, ent.bounds, EPSILON_COLLIDE)) {
Gdx.app.log("Collision", "Ignore in bounds collision");
continue;
}
if (by < 0) { // DOWN
float correction = (ent.bounds.y + ent.bounds.height) - next.y;
float correction = (ent.bounds.y + ent.bounds.height) - next.y + EPSILON_MOVE;
next.y += correction;
by += correction;
if (by >= -COLL_PUSHBACK_EPSILON)
if (by >= -EPSILON_MOVE)
return true; // collision but no movement
collided = true;
} else { // UP
float correction = ent.bounds.y - (next.y + next.height);
float correction = ent.bounds.y - (next.y + next.height) - EPSILON_MOVE;
next.y += correction;
by += correction;
if (by <= COLL_PUSHBACK_EPSILON)
if (by <= EPSILON_MOVE)
return true; // collision but no movement
collided = true;
@ -149,36 +147,34 @@ public abstract class MovingEntity extends CRGameEntity {
bounds.set(next);
return true;
} else {
next.set(next.x - COLL_PUSHBACK_EPSILON, next.y - COLL_PUSHBACK_EPSILON, next.width + 2*COLL_PUSHBACK_EPSILON, next.height + 2*COLL_PUSHBACK_EPSILON);
for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (ent.bounds.overlaps(next) && ent.canCollide(false, this)) {
if (overlaps(ent.bounds, next, EPSILON_MOVE) && ent.canCollide(false, this)) {
if (ent.bounds.overlaps(bounds)) {
if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE)) {
Gdx.app.log("Collision", "Ignore in bounds collision on HB Expand [X]");
continue;
}
if (ent.bounds.x > next.x) {
next.x -= (next.x + next.width) - ent.bounds.x;
next.x -= (next.x + next.width) - ent.bounds.x - EPSILON_MOVE;
for (CRGameEntity ent2 : world.entities) {
if (ent2 == this) continue;
if (ent2.bounds.overlaps(next) && ent2.canCollide(false, this)) {
if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
Gdx.app.log("Entity Hitbox", "Expand failed X+");
return false;
}
}
} else if (ent.bounds.x < next.x) {
next.x += (ent.bounds.x + ent.bounds.width) - next.x;
next.x += (ent.bounds.x + ent.bounds.width) - next.x + EPSILON_MOVE;
for (CRGameEntity ent2 : world.entities) {
if (ent2 == this) continue;
if (ent2.bounds.overlaps(next) && ent2.canCollide(false, this)) {
if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
Gdx.app.log("Entity Hitbox", "Expand failed X-");
return false;
}
@ -187,7 +183,7 @@ public abstract class MovingEntity extends CRGameEntity {
}
}
bounds.set(next.x + COLL_PUSHBACK_EPSILON, next.y + COLL_PUSHBACK_EPSILON, next.width - 2*COLL_PUSHBACK_EPSILON, next.height - 2*COLL_PUSHBACK_EPSILON);
bounds.set(next);
return true;
}
}
@ -207,41 +203,38 @@ public abstract class MovingEntity extends CRGameEntity {
next.y -= add/2;
}
if (add < 0) {
bounds.set(next);
return true;
} else {
next.set(next.x - COLL_PUSHBACK_EPSILON, next.y - COLL_PUSHBACK_EPSILON, next.width + 2*COLL_PUSHBACK_EPSILON, next.height + 2*COLL_PUSHBACK_EPSILON);
for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (ent.bounds.overlaps(next) && ent.canCollide(false, this)) {
if (overlaps(ent.bounds, next, EPSILON_MOVE) && ent.canCollide(false, this)) {
if (ent.bounds.overlaps(bounds)) {
if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE)) {
Gdx.app.log("Collision", "Ignore in bounds collision on HB Expand [Y]");
continue;
}
if (ent.bounds.y > next.y) {
next.y -= (next.y + next.height) - ent.bounds.y;
next.y -= (next.y + next.height) - ent.bounds.y - EPSILON_MOVE;
for (CRGameEntity ent2 : world.entities) {
if (ent2 == this) continue;
if (ent2.bounds.overlaps(next) && ent2.canCollide(false, this)) {
if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
Gdx.app.log("Entity Hitbox", "Expand failed Y+");
return false;
}
}
} else if (ent.bounds.y < next.y) {
next.y += (ent.bounds.y + ent.bounds.height) - next.y;
next.y += (ent.bounds.y + ent.bounds.height) - next.y + EPSILON_MOVE;
for (CRGameEntity ent2 : world.entities) {
if (ent2 == this) continue;
if (ent2.bounds.overlaps(next) && ent2.canCollide(false, this)) {
if (overlaps(next, ent2.bounds, EPSILON_COLLIDE) && ent2.canCollide(false, this)) {
Gdx.app.log("Entity Hitbox", "Expand failed Y-");
return false;
}
@ -250,7 +243,6 @@ public abstract class MovingEntity extends CRGameEntity {
}
}
bounds.set(next.x + COLL_PUSHBACK_EPSILON, next.y + COLL_PUSHBACK_EPSILON, next.width - 2*COLL_PUSHBACK_EPSILON, next.height - 2*COLL_PUSHBACK_EPSILON);
return true;
}
}
@ -264,19 +256,19 @@ public abstract class MovingEntity extends CRGameEntity {
for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (Math.abs((ent.bounds.y + ent.bounds.height) - bounds.y) < COLL_DETECT_EPSILON && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) {
if (Math.abs((ent.bounds.y + ent.bounds.height) - bounds.y) < EPSILON_TOUCH && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) {
face_BOTTOM_isTouching = true;
}
if (Math.abs((bounds.y + bounds.height) - ent.bounds.y) < COLL_DETECT_EPSILON && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) {
if (Math.abs((bounds.y + bounds.height) - ent.bounds.y) < EPSILON_TOUCH && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) {
face_TOP_isTouching = true;
}
if (Math.abs((bounds.x + bounds.width) - ent.bounds.x) < COLL_DETECT_EPSILON && ent.bounds.y < (bounds.y + bounds.height) && (ent.bounds.y + ent.bounds.height) > bounds.y && ent.canCollide(false, this)) {
if (Math.abs((bounds.x + bounds.width) - ent.bounds.x) < EPSILON_TOUCH && ent.bounds.y < (bounds.y + bounds.height) && (ent.bounds.y + ent.bounds.height) > bounds.y && ent.canCollide(false, this)) {
face_RIGHT_isTouching = true;
}
if (Math.abs((ent.bounds.x + ent.bounds.width) - bounds.x) < COLL_DETECT_EPSILON && ent.bounds.y < (bounds.y + bounds.height) && (ent.bounds.y + ent.bounds.height) > bounds.y && ent.canCollide(false, this)) {
if (Math.abs((ent.bounds.x + ent.bounds.width) - bounds.x) < EPSILON_TOUCH && ent.bounds.y < (bounds.y + bounds.height) && (ent.bounds.y + ent.bounds.height) > bounds.y && ent.canCollide(false, this)) {
face_LEFT_isTouching = true;
}
}
@ -295,7 +287,7 @@ public abstract class MovingEntity extends CRGameEntity {
}
for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (ent.bounds.overlaps(bounds) && ent.canCollide(true, this))
if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE) && ent.canCollide(true, this))
Gdx.app.error("Collision", "Collision after move X");
}
}
@ -306,7 +298,7 @@ public abstract class MovingEntity extends CRGameEntity {
}
for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (ent.bounds.overlaps(bounds) && ent.canCollide(true, this))
if (overlaps(ent.bounds, bounds, EPSILON_COLLIDE) && ent.canCollide(true, this))
Gdx.app.error("Collision", "Collision after Y");
}
}
@ -316,6 +308,15 @@ public abstract class MovingEntity extends CRGameEntity {
updateTouchCollisions();
}
private boolean overlaps (Rectangle r1, Rectangle r2, float delta) {
return
r1.x - 1*delta < r2.x + r2.width &&
r1.x + r1.width + 2*delta > r2.x &&
r1.y - 1*delta < r2.y + r2.height &&
r1.y + r1.height + 2*delta > r2.y;
}
public boolean isTouching_ANY() {
return face_TOP_isTouching || face_LEFT_isTouching || face_BOTTOM_isTouching || face_RIGHT_isTouching;
}