package de.samdev.colorrunner.game.renderer; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Texture; public class CRAssets { public static Texture TEX_BLANK; public static Texture TEX_PLAYER_UP; public static Texture TEX_PLAYER_RIGHT; public static Texture TEX_PLAYER_LEFT; public static Texture TEX_PLAYER_DOWN; public static Texture TEX_FLOORTILE_UP; public static Texture TEX_FLOORTILE_DOWN; public static Texture TEX_FLOORTILE_LEFT; public static Texture TEX_FLOORTILE_RIGHT; public static Texture TEX_FLOORTILE_STATELESS; public static Texture TEX_COLORWHEEL; static { { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(1, 1, 1, 1); pixmap.fill(); TEX_BLANK = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(1, 0, 0, 1); pixmap.fill(); TEX_PLAYER_UP = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(0, 1, 0, 1); pixmap.fill(); TEX_PLAYER_RIGHT = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(0, 0, 1, 1); pixmap.fill(); TEX_PLAYER_DOWN = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(1, 1, 0, 1); pixmap.fill(); TEX_PLAYER_LEFT = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(1, 0, 0, 1); pixmap.fill(); TEX_FLOORTILE_UP = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(0, 1, 0, 1); pixmap.fill(); TEX_FLOORTILE_RIGHT = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(0, 0, 1, 1); pixmap.fill(); TEX_FLOORTILE_DOWN = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(1, 1, 0, 1); pixmap.fill(); TEX_FLOORTILE_LEFT = new Texture(pixmap); } { Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888); pixmap.setColor(0, 0, 0, 1); pixmap.fill(); TEX_FLOORTILE_STATELESS = new Texture(pixmap); } TEX_COLORWHEEL = new Texture(Gdx.files.internal("colorwheel.png")); } }