package de.samdev.colorrunner.screens.menu.impl.elements; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Rectangle; import de.samdev.colorrunner.game.renderer.CRAssets; import de.samdev.colorrunner.screens.menu.BaseMenuElement; public class CRMenuRectangle extends BaseMenuElement { public final Rectangle Bounds; public final Color Color; public CRMenuRectangle(float x, float y, float w, float h, Color c) { Bounds = new Rectangle(x, y, w, h); Color = c; } @Override public void render(SpriteBatch batch) { batch.setColor(Color); batch.draw(CRAssets.TEX_BLANK, Bounds.x, Bounds.y, Bounds.width, Bounds.height); batch.setColor(0); } @Override public void update(float delta) { //Gdx.app.log("crmenurect", "> " + delta); } }