package de.samdev.colorrunner.game.world; import com.badlogic.gdx.utils.TimeUtils; public class AverageExecutionLogger { private static final int UPDATE_COUNT = 60; private long on_time; private double average; private long sum; private int count; public AverageExecutionLogger() { average = 1; sum = 0; count = 0; } public void On() { on_time = TimeUtils.nanoTime(); } public void Off() { sum += (TimeUtils.nanoTime() - on_time); count++; calc(); } private void calc() { if (count >= UPDATE_COUNT) { average = (sum*1.0) / count; count = 0; sum = 0; } } public double getAvg() { return average/1000000.0; } }