package de.samdev.colorrunner; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Preferences; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.audio.Music; import de.samdev.colorrunner.screens.menu.SplashScreen; public class CRGame extends Game { public final static boolean DEBUG = true; public static AssetManager manager; @Override public void create() { //if (DEBUG) // setScreen(new GameScreen()); //else manager = new AssetManager(); manager.load("sound/mainsound.mp3", Music.class); //manager.load("sound/menusound.mp3", Music.class); manager.finishLoading(); Preferences endlessGameInfos = Gdx.app.getPreferences("endlessGameInfos"); endlessGameInfos.putInteger("lastBest", 0); endlessGameInfos.flush(); setScreen(new SplashScreen()); } public static CRGame Inst() { return ((CRGame) Gdx.app.getApplicationListener()); } }