package de.samdev.colorrunner.game.world.entities; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import de.samdev.colorrunner.game.world.CRGameWorld; public abstract class MovingEntity extends CRGameEntity { protected Vector2 velocity = new Vector2(); private boolean face_TOP_isTouching = false; private boolean face_LEFT_isTouching = false; private boolean face_BOTTOM_isTouching = false; private boolean face_RIGHT_isTouching = false; public MovingEntity(CRGameWorld _owner, float width, float height) { this(_owner, 0, 0, width, height); } public MovingEntity(CRGameWorld _owner, float x, float y, float width, float height) { super(_owner, x, y, width, height); } protected boolean moveByX(float bx) { if (bx == 0) return false; boolean collided = false; Rectangle original = new Rectangle(bounds); bounds.x += bx; for (CRGameEntity ent : world.entities) { if (ent == this) continue; if (ent.bounds.overlaps(bounds) && ent.canCollide(true, this)) { if (ent.bounds.overlaps(original)) { Gdx.app.log("Collision", "Ignore in bounds collision"); continue; } if (bx < 0) { // LEFT float correction = (ent.bounds.x + ent.bounds.width) - bounds.x; bounds.x += correction; bx += correction; collided = true; } else { // RIGHT float correction = ent.bounds.x - (bounds.x + bounds.width); bounds.x += correction; bx += correction; collided = true; } } } return collided; } protected boolean moveByY(float by) { if (by == 0) return false; boolean collided = false; Rectangle original = new Rectangle(bounds); bounds.y += by; for (CRGameEntity ent : world.entities) { if (ent == this) continue; if (ent.bounds.overlaps(bounds) && ent.canCollide(true, this)) { if (ent.bounds.overlaps(original)) { Gdx.app.log("Collision", "Ignore in bounds collision"); continue; } if (by < 0) { // DOWN float correction = (ent.bounds.y + ent.bounds.height) - bounds.y; bounds.y += correction; by += correction; collided = true; } else { // UP float correction = ent.bounds.y - (bounds.y + bounds.height); bounds.y += correction; by += correction; collided = true; } } } return collided; } protected boolean updateHitBox(float width, float height) { boolean succ_x = updateHitBoxWidth(width); boolean succ_y = updateHitBoxHeight(height); return succ_x && succ_y; } private boolean updateHitBoxWidth(float width) { Rectangle original = new Rectangle(bounds); float add = width - bounds.width; if (isTouching_LEFT() && ! isTouching_RIGHT()) { bounds.width += add; bounds.x -= add; } else if (! isTouching_LEFT() && isTouching_RIGHT()) { bounds.width += add; } else { bounds.width += add; bounds.x -= add/2; } if (add < 0) { return true; } else { for (CRGameEntity ent : world.entities) { if (ent == this) continue; if (ent.bounds.overlaps(bounds) && ent.canCollide(false, this)) { if (ent.bounds.overlaps(original)) { Gdx.app.log("Collision", "Ignore in bounds collision on HB Expand"); continue; } if (ent.bounds.x > bounds.x) { bounds.x -= (bounds.x + bounds.width) - ent.bounds.x; for (CRGameEntity ent2 : world.entities) { if (ent2 == this) continue; if (ent2.bounds.overlaps(bounds) && ent2.canCollide(false, this)) { bounds = original; Gdx.app.log("Entity Hitbox", "Expand failed X+"); return false; } } } else if (ent.bounds.x < bounds.x) { bounds.x += (ent.bounds.x + ent.bounds.width) - bounds.x; for (CRGameEntity ent2 : world.entities) { if (ent2 == this) continue; if (ent2.bounds.overlaps(bounds) && ent2.canCollide(false, this)) { bounds = original; Gdx.app.log("Entity Hitbox", "Expand failed X-"); return false; } } } } } return true; } } private boolean updateHitBoxHeight(float height) { Rectangle original = new Rectangle(bounds); float add = height - bounds.height; if (isTouching_BOTTOM() && ! isTouching_TOP()) { bounds.height += add; } else if (! isTouching_BOTTOM() && isTouching_TOP()) { bounds.height += add; bounds.y -= add; } else { bounds.height += add; bounds.y -= add/2; } if (add < 0) { return true; } else { for (CRGameEntity ent : world.entities) { if (ent == this) continue; if (ent.bounds.overlaps(bounds) && ent.canCollide(false, this)) { if (ent.bounds.overlaps(original)) { Gdx.app.log("Collision", "Ignore in bounds collision on HB Expand"); continue; } if (ent.bounds.y > bounds.y) { bounds.y -= (bounds.y + bounds.height) - ent.bounds.y; for (CRGameEntity ent2 : world.entities) { if (ent2 == this) continue; if (ent2.bounds.overlaps(bounds) && ent2.canCollide(false, this)) { bounds = original; Gdx.app.log("Entity Hitbox", "Expand failed Y+"); return false; } } } else if (ent.bounds.y < bounds.y) { bounds.y += (ent.bounds.y + ent.bounds.height) - bounds.y; for (CRGameEntity ent2 : world.entities) { if (ent2 == this) continue; if (ent2.bounds.overlaps(bounds) && ent2.canCollide(false, this)) { bounds = original; Gdx.app.log("Entity Hitbox", "Expand failed Y-"); return false; } } } } } return true; } } private void updateTouchCollisions() { face_TOP_isTouching = false; face_LEFT_isTouching = false; face_BOTTOM_isTouching = false; face_RIGHT_isTouching = false; for (CRGameEntity ent : world.entities) { if (ent == this) continue; if (Math.abs((ent.bounds.y + ent.bounds.height) - bounds.y) < F_EPSILON && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) { face_BOTTOM_isTouching = true; } if (Math.abs((bounds.y + bounds.height) - ent.bounds.y) < F_EPSILON && ent.bounds.x < (bounds.x + bounds.width) && (ent.bounds.x + ent.bounds.width) > bounds.x && ent.canCollide(false, this)) { face_TOP_isTouching = true; } if (Math.abs((bounds.x + bounds.width) - ent.bounds.x) < F_EPSILON && ent.bounds.y < (bounds.y + bounds.height) && (ent.bounds.y + ent.bounds.height) > bounds.y && ent.canCollide(false, this)) { face_RIGHT_isTouching = true; } if (Math.abs((ent.bounds.x + ent.bounds.width) - bounds.x) < F_EPSILON && ent.bounds.y < (bounds.y + bounds.height) && (ent.bounds.y + ent.bounds.height) > bounds.y && ent.canCollide(false, this)) { face_LEFT_isTouching = true; } } } public Vector2 getVelocity() { return velocity; } @Override public void update(float delta) { if (velocity.x != 0) { if (moveByX(velocity.x * delta)) { velocity.x = 0; } } if (velocity.y != 0) { if (moveByY(velocity.y * delta)) { velocity.y = 0; } } updateTouchCollisions(); } public boolean isTouching_TOP() { return face_TOP_isTouching; } public boolean isTouching_LEFT() { return face_LEFT_isTouching; } public boolean isTouching_BOTTOM() { return face_BOTTOM_isTouching; } public boolean isTouching_RIGHT() { return face_RIGHT_isTouching; } }