package de.samdev.colorrunner; import com.badlogic.gdx.Game; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import de.samdev.colorrunner.screens.gameScreen.GameScreen; import de.samdev.colorrunner.screens.menu.SplashScreen; public class CRGame extends Game { public final static boolean DEBUG = true; @Override public void create() { //if (DEBUG) // setScreen(new GameScreen()); //else setScreen(new SplashScreen()); } }