package de.samdev.colorrunner.game.world.entities.gameentities; import de.samdev.colorrunner.game.world.entities.GravityEntity; public class PlayerEntity extends GravityEntity { public final static float PLAYER_WIDTH = 32; public final static float PLAYER_HEIGHT = 32; public PlayerEntity() { super(PLAYER_WIDTH, PLAYER_HEIGHT); } @Override public void update(float delta) { super.update(delta); moveBy(50 * delta, 50 * delta); } }