177 lines
5.7 KiB
Java
177 lines
5.7 KiB
Java
package de.samdev.colorrunner.game.world.entities.gameentities;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Preferences;
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import com.badlogic.gdx.graphics.Texture;
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.renderer.CRAssets;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.SwipeDirection;
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import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.MovingEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.AbstractPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.GravityPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.RunBottomPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.FlyPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.controller.RunTopPlayerController;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.FloorTileEntity;
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import de.samdev.colorrunner.game.world.map.CRMapStorage;
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import de.samdev.colorrunner.game.world.map.provider.StaticMapProvider;
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import de.samdev.colorrunner.game.world.map.provider.TriggerType;
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import de.samdev.colorrunner.screens.gameScreen.GameScreen;
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import de.samdev.colorrunner.screens.menu.MainMenu;
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public class PlayerEntity extends MovingEntity {
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public final static float PLAYER_WIDTH = 31.9f;
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public final static float PLAYER_HEIGHT = 31.9f;
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public final static float PLAYER_SPEED_FORCE = 166f;
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public final static float PLAYER_TERMINAL_SPEED = 320f;
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public final static float PLAYER_ROTATION_SPEED = -200f;
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private SwipeDirection phase = SwipeDirection.UP;
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private AbstractPlayerController controller;
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private Preferences ingameprefs = Gdx.app.getPreferences("ingamepreferences");
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public PlayerEntity(CRGameWorld _owner, float x, float y) {
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super(_owner, x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
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controller = new RunBottomPlayerController(this);
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}
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@Override
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public void update(float delta) {
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if (velocity.x < PLAYER_TERMINAL_SPEED)
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velocity.x += PLAYER_SPEED_FORCE * delta;
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updateRotation(delta);
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TriggerType trigger = getTrigger();
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switch (trigger){
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case RUNTOP:
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if (controller.getControllerType() != ControllingType.RUNTOP) controller = new RunTopPlayerController(this);
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break;
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case RUNBOTTOM:
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if (controller.getControllerType() != ControllingType.RUNBOTTOM) controller = new RunBottomPlayerController(this);
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break;
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case FLY:
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if (controller.getControllerType() != ControllingType.FLY) controller = new FlyPlayerController(this);
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break;
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case GRAVITY:
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if (controller.getControllerType() != ControllingType.GRAVITY) controller = new GravityPlayerController(this);
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break;
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case END:
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//((Game)Gdx.app.getApplicationListener()).setScreen(new MainMenu());
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int currantlvl = ingameprefs.getInteger("currantlvl", 1);
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currantlvl++;
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int highestlevel = ingameprefs.getInteger("highestlevel", 1);
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if(currantlvl > highestlevel)
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highestlevel = currantlvl;
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ingameprefs.putInteger("highestlevel", highestlevel);
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ingameprefs.putInteger("currantlvl", currantlvl);
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ingameprefs.flush();
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int maximumlvl = 4;
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if(currantlvl > maximumlvl)
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((Game)Gdx.app.getApplicationListener()).setScreen(new MainMenu());
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else
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CRGame.Inst().setScreen(new GameScreen(new StaticMapProvider(CRMapStorage.map_map.get(currantlvl))));
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world.music.stop();
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break;
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}
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controller.update(delta);
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super.update(delta);
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}
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private void updateRotation(float delta) {
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boolean touch = isTouching_ANY();
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boolean aligned = (visualRotation % 90 == 0);
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if (!touch)
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{
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visualRotation = visualRotation + PLAYER_ROTATION_SPEED * delta;
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visualRotation = (visualRotation + 720f) % 360f;
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float p = (float) ((Math.max(Math.abs(Math.cos(Math.toRadians(visualRotation + 45))), Math.abs(Math.sin(Math.toRadians(visualRotation + 45)))) * Math.sqrt(PLAYER_WIDTH * PLAYER_WIDTH + PLAYER_HEIGHT * PLAYER_HEIGHT)));
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updateHitBox(p, p);
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}
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else if (touch && aligned)
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{
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// all ok - move along
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}
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else if (touch && !aligned)
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{
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visualRotation = (visualRotation + 720f) % 90f;
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if (visualRotation < 45) visualRotation = visualRotation + PLAYER_ROTATION_SPEED * delta;
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else visualRotation = visualRotation - PLAYER_ROTATION_SPEED * delta;
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if (visualRotation >= 90f || visualRotation <= 0f) visualRotation = 0f;
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visualRotation = (visualRotation + 720f) % 90f;
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float p = (float) ((Math.max(Math.abs(Math.cos(Math.toRadians(visualRotation + 45))), Math.abs(Math.sin(Math.toRadians(visualRotation + 45)))) * Math.sqrt(PLAYER_WIDTH * PLAYER_WIDTH + PLAYER_HEIGHT * PLAYER_HEIGHT)));
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updateHitBox(p, p);
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}
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else
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{
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Gdx.app.error("PlayerEntity", "updateRotation::WTF");
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}
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}
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public void jumpPressed() {
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controller.jumpPressed();
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}
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public void switchPhase(SwipeDirection sd) {
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if (phase == sd) return;
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phase = sd;
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for (CRGameEntity ent : world.entities) {
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if (ent == this) continue;
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if (ent.bounds.overlaps(bounds) && ent.canCollide(false, this) && ent instanceof FloorTileEntity)
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ent.remove();
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}
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}
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@Override
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public Texture getTexture() {
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switch (phase) {
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case UP:
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return CRAssets.TEX_PLAYER_UP;
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case RIGHT:
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return CRAssets.TEX_PLAYER_RIGHT;
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case DOWN:
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return CRAssets.TEX_PLAYER_DOWN;
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case LEFT:
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return CRAssets.TEX_PLAYER_LEFT;
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default:
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return null;
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}
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}
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@Override
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public boolean canCollide(boolean actualCollision, CRGameEntity collider) {
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return collider.canCollide(actualCollision, this);
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}
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public SwipeDirection getPhase() {
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return phase;
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}
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}
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