133 lines
4.0 KiB
Java
133 lines
4.0 KiB
Java
package de.samdev.colorrunner.screens.menu;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Preferences;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import de.samdev.colorrunner.CRGame;
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import de.samdev.colorrunner.game.world.map.provider.EndlessMapProvider;
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import de.samdev.colorrunner.screens.gameScreen.GameScreen;
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/**
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* Created by benza on 16.04.2017.
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*/
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public class EndlessGameMenu implements Screen {
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private OrthographicCamera cam = new OrthographicCamera();
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private Texture background = new Texture("images/background2.jpg");
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private Music music;
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private Preferences endlessGameInfos = Gdx.app.getPreferences("endlessGameInfos");
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private Stage stage = new Stage();
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private Table table = new Table();
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private Skin skin = new Skin(Gdx.files.internal("skins/menuSkin.json"),
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new TextureAtlas(Gdx.files.internal("skins/menuSkin.pack")));
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private int highScore = endlessGameInfos.getInteger("Highscore", 0);
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private int lastBest = endlessGameInfos.getInteger("lastBest", 0);
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private int tries = endlessGameInfos.getInteger("Tries", 0);
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private TextButton buttonPlay = new TextButton("Play", skin);
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private TextButton buttonBack = new TextButton("Back", skin);
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private Label labelTitle = new Label("Endless Game", skin);
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private Label labelHighscore = new Label("Highscore: " + highScore, skin);
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private Label labelLastBest = new Label("Last Best: " + lastBest, skin);
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private Label labelTries = new Label("Tries: " + tries, skin);
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public EndlessGameMenu(Music music) {
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this.music = music;
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}
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@Override
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public void show() {
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buttonPlay.addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y){
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CRGame.Inst().setScreen(new GameScreen(new EndlessMapProvider(System.currentTimeMillis())));
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music.stop();
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}
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});
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buttonBack.addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y){
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CRGame.Inst().setScreen(new MainMenu());
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}
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});
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table.add(labelTitle).padBottom(40).row();
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table.add(labelHighscore).padBottom(20).row();
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table.add(labelLastBest).padBottom(20).row();
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table.add(labelTries).padBottom(20).row();
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table.add(buttonPlay).size((int)((double)Gdx.graphics.getWidth() / 2.0D),80).padBottom(20).row();
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table.add(buttonBack).size((int)((double)Gdx.graphics.getWidth() / 2.0D),80).padBottom(20).row();
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table.setFillParent(true);
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stage.addActor(table);
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Gdx.input.setInputProcessor(stage);
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}
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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cam.setToOrtho(false, (float)Gdx.graphics.getWidth() / 2.0F, (float)Gdx.graphics.getHeight() / 2.0F);
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SpriteBatch sb = new SpriteBatch();
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sb.setProjectionMatrix(cam.combined);
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sb.begin();
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sb.draw(background, 0, 0);
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sb.end();
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stage.act();
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stage.draw();
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}
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@Override
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public void resize(int width, int height) {
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}
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@Override
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public void pause() {
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}
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@Override
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public void resume() {
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}
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@Override
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public void hide() {
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}
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@Override
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public void dispose() {
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stage.dispose();
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skin.dispose();
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}
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}
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