Added team change by attack
This commit is contained in:
parent
c1045464ac
commit
14ee843974
@ -9,15 +9,20 @@ import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.Collis
|
||||
import de.samdev.absgdx.framework.layer.GameLayer;
|
||||
import de.samdev.cannonshooter.Textures;
|
||||
import de.samdev.cannonshooter.ZLayers;
|
||||
import de.samdev.cannonshooter.level.StandardLevel;
|
||||
import de.samdev.cannonshooter.teams.Team;
|
||||
|
||||
public class Cannon extends Entity {
|
||||
private static final float HEALTH_REGEN_PER_HIT = 0.2f;
|
||||
private static final float START_HEALTH_REGEN = 0.000015f;
|
||||
private static final float END_HEALTH_REGEN = 0.000105f;
|
||||
|
||||
public Team team;
|
||||
|
||||
private CannonBarrel barrel;
|
||||
private CannonHearth hearth;
|
||||
|
||||
private StandardLevel level;
|
||||
|
||||
public float health; // 1 = active | 0 = neutral
|
||||
|
||||
@ -33,6 +38,8 @@ public class Cannon extends Entity {
|
||||
|
||||
@Override
|
||||
public void onLayerAdd(GameLayer layer) {
|
||||
level = (StandardLevel) layer;
|
||||
|
||||
addFullCollisionCircle();
|
||||
|
||||
//#####################################################################
|
||||
@ -48,17 +55,27 @@ public class Cannon extends Entity {
|
||||
public void beforeUpdate(float delta) {
|
||||
if (owner.owner.settings.debugEnabled.get()) {
|
||||
if (isMouseOverEntity() && Gdx.input.isKeyPressed(Keys.DOWN) && ! team.isNeutral) {
|
||||
health = Math.max(0, health - 0.01f);
|
||||
addHealth(-0.01f, level.team_neutral);
|
||||
}
|
||||
|
||||
if (isMouseOverEntity() && Gdx.input.isKeyPressed(Keys.UP) && ! team.isNeutral) {
|
||||
health = Math.min(1, health + 0.01f);
|
||||
addHealth(+0.01f, level.team_neutral);
|
||||
}
|
||||
}
|
||||
|
||||
//#######################
|
||||
|
||||
if (isMouseOverEntity() && Gdx.input.justTouched()) {
|
||||
barrel.startDrag();
|
||||
}
|
||||
|
||||
if (! team.isNeutral && health < 1) {
|
||||
addHealth(getHealthRegen(delta), team);
|
||||
}
|
||||
}
|
||||
|
||||
public float getHealthRegen(float delta) {
|
||||
return (START_HEALTH_REGEN + (END_HEALTH_REGEN - START_HEALTH_REGEN) * health) * delta; // exponential, bitches
|
||||
}
|
||||
|
||||
public void setTeam(Team newteam) {
|
||||
@ -103,9 +120,19 @@ public class Cannon extends Entity {
|
||||
if (hit_team.isNeutral) return;
|
||||
|
||||
if (hit_team == team && health < 1) {
|
||||
health = Math.min(1, health + HEALTH_REGEN_PER_HIT);
|
||||
addHealth(HEALTH_REGEN_PER_HIT, hit_team);
|
||||
} else if (hit_team != team) {
|
||||
health = Math.max(0, health - HEALTH_REGEN_PER_HIT);
|
||||
addHealth(-HEALTH_REGEN_PER_HIT, hit_team);
|
||||
}
|
||||
}
|
||||
|
||||
private void addHealth(float add, Team hit_team) {
|
||||
health += add;
|
||||
if (health <= 0) {
|
||||
setTeam(hit_team);
|
||||
health = -health;
|
||||
} else if (health > 1) {
|
||||
health = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ import de.samdev.cannonshooter.util.MathUtils;
|
||||
public class CannonBarrel extends Entity {
|
||||
private static final float CHARGE_SPEED = 0.00066f;
|
||||
private static final float UNCHARGE_SPEED = 0.001f;
|
||||
private static final float ROTATION_SPEED = 0.18f;
|
||||
private static final float ROTATION_SPEED = 0.175f;
|
||||
private static final float RECOIL_PERC = 0.035f;
|
||||
|
||||
private boolean dragging = false;
|
||||
|
@ -19,7 +19,6 @@ public class CannonHearth extends Entity {
|
||||
private float rotation = 0;
|
||||
|
||||
private Cannon cannon;
|
||||
private StandardLevel level;
|
||||
|
||||
public CannonHearth(Cannon owner) {
|
||||
super(Textures.cannon_hearth[0], 2, 2);
|
||||
@ -52,8 +51,6 @@ public class CannonHearth extends Entity {
|
||||
}
|
||||
|
||||
if (cannon.health == 0){
|
||||
if (! cannon.team.isNeutral) cannon.setTeam(level.team_neutral);
|
||||
|
||||
rotation = (rotation - delta * ROTATION_SPEED * cannon.team.speedMultiplier);
|
||||
if (rotation < 0) rotation += 45;
|
||||
}
|
||||
@ -70,7 +67,7 @@ public class CannonHearth extends Entity {
|
||||
|
||||
@Override
|
||||
public void onLayerAdd(GameLayer layer) {
|
||||
level = (StandardLevel) layer;
|
||||
//
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Loading…
Reference in New Issue
Block a user