grid size x2
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6508d95fab
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3f3a638d09
@ -27,7 +27,7 @@ public class Cannon extends Entity {
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public float health; // 1 = active | 0 = neutral
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public Cannon(float x, float y, Team t) {
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super(Textures.cannon_body, 2, 2);
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super(Textures.cannon_body, 4, 4);
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setPosition(x, y);
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setZLayer(ZLayers.LAYER_CANNON_BODY);
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@ -35,7 +35,7 @@ public class CannonBarrel extends Entity {
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private float[] booster = new float[MAX_BOOSTER_COUNT];
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public CannonBarrel(Cannon owner) {
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super(Textures.cannon_barrel[0], 4, 2);
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super(Textures.cannon_barrel[0], 8, 4);
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cannon = owner;
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clearBooster();
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@ -65,7 +65,7 @@ public class CannonBarrel extends Entity {
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private void updateBullet() {
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if (loaded) {
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Vector2 v = new Vector2(1f - 0.5f + (1.9f) * charge, 0);
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Vector2 v = new Vector2(1.5f + 3f * charge, 0);
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v.rotate(rotation);
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@ -14,7 +14,7 @@ public class CannonBullet extends Entity {
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private final static float RESIZE_SPEED = 0.002f;
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private final static float MAX_LIFETIME = 25 * 1000;
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private final static float SHOOTING_SPEED = 0.002f;
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private final static float SHOOTING_SPEED = 0.004f;
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public Cannon cannon;
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private final Team team;
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@ -26,7 +26,7 @@ public class CannonBullet extends Entity {
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public float lifetime = 0;
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public CannonBullet(Cannon owner, Team t) {
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super(Textures.cannon_bullet, 0.5f, 0.5f);
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super(Textures.cannon_bullet, 1f, 1f);
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this.cannon = owner;
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this.team = t;
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@ -21,7 +21,7 @@ public class CannonHearth extends Entity {
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private Cannon cannon;
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public CannonHearth(Cannon owner) {
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super(Textures.cannon_hearth[0], 2, 2);
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super(Textures.cannon_hearth[0], 4, 4);
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cannon = owner;
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setPosition(owner.getPositionX(), owner.getPositionY());
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@ -27,7 +27,7 @@ public class StandardLevel extends GameLayer {
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private Team team_computer3 = new Team(12, Team.COL_P4, false, true, false, Team.MULTIPLIER_AI_D0);
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public StandardLevel(AgdxGame owner) {
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super(owner, TileMap.createEmptyMapUnsafe(35, 20, StandardTile.class));
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super(owner, TileMap.createEmptyMapUnsafe(70, 40, StandardTile.class));
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initTeams();
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@ -38,9 +38,9 @@ public class StandardLevel extends GameLayer {
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addBackground(new RepeatingBackground(Textures.texbackground, 1/32f));
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setMapScaleResolver(new ShowCompleteMapScaleResolver());
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addEntity(new Cannon(3, 13, team_player));
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addEntity(new Cannon(24, 3, team_computer1));
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addEntity(new Cannon(30, 17, team_neutral));
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addEntity(new Cannon(6, 25, team_player));
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addEntity(new Cannon(48, 6, team_computer1));
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addEntity(new Cannon(60, 34, team_neutral));
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}
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private void initTeams() {
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