Added absGDX dependency

master
Mike Schwörer 8 years ago
parent f590388454
commit 4d0366cc01
  1. 1
      build.gradle
  2. BIN
      core/lib/absGDX-framework-1.0-source.jar
  3. BIN
      core/lib/absGDX-framework-1.0.jar
  4. 27
      core/src/de/samdev/cannonshooter/CannonGame.java
  5. 6
      core/src/de/samdev/cannonshooter/Textures.java
  6. 6
      desktop/src/de/samdev/cannonshooter/desktop/DesktopLauncher.java

@ -60,6 +60,7 @@ project(":core") {
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile files("lib/absGDX-framework-1.0.jar")
}
}

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@ -1,27 +1,18 @@
package de.samdev.cannonshooter;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import de.samdev.absgdx.framework.AgdxGame;
public class CannonGame extends AgdxGame {
public class CannonGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
public void onCreate() {
// TODO Auto-generated method stub
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, 0, 0);
batch.end();
public void onUpdate(float arg0) {
// TODO Auto-generated method stub
}
}

@ -0,0 +1,6 @@
package de.samdev.cannonshooter;
public final class Textures {
}

@ -2,11 +2,17 @@ package de.samdev.cannonshooter.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import de.samdev.absgdx.framework.util.AndroidResolutions;
import de.samdev.cannonshooter.CannonGame;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = AndroidResolutions.RES__16_9.x;
config.height = AndroidResolutions.RES__16_9.y;
new LwjglApplication(new CannonGame(), config);
}
}

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