Added absGDX dependency
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f590388454
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@ -60,6 +60,7 @@ project(":core") {
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dependencies {
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile files("lib/absGDX-framework-1.0.jar")
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}
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}
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BIN
core/lib/absGDX-framework-1.0-source.jar
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core/lib/absGDX-framework-1.0-source.jar
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core/lib/absGDX-framework-1.0.jar
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core/lib/absGDX-framework-1.0.jar
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@ -1,27 +1,18 @@
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package de.samdev.cannonshooter;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import de.samdev.absgdx.framework.AgdxGame;
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public class CannonGame extends AgdxGame {
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public class CannonGame extends ApplicationAdapter {
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SpriteBatch batch;
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Texture img;
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@Override
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public void create () {
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batch = new SpriteBatch();
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img = new Texture("badlogic.jpg");
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public void onCreate() {
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// TODO Auto-generated method stub
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}
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@Override
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public void render () {
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Gdx.gl.glClearColor(1, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.begin();
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batch.draw(img, 0, 0);
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batch.end();
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public void onUpdate(float arg0) {
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// TODO Auto-generated method stub
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}
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}
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6
core/src/de/samdev/cannonshooter/Textures.java
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6
core/src/de/samdev/cannonshooter/Textures.java
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@ -0,0 +1,6 @@
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package de.samdev.cannonshooter;
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public final class Textures {
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}
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@ -2,11 +2,17 @@ package de.samdev.cannonshooter.desktop;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import de.samdev.absgdx.framework.util.AndroidResolutions;
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import de.samdev.cannonshooter.CannonGame;
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public class DesktopLauncher {
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public static void main (String[] arg) {
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LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
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config.width = AndroidResolutions.RES__16_9.x;
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config.height = AndroidResolutions.RES__16_9.y;
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new LwjglApplication(new CannonGame(), config);
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}
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}
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