Added Speed Booster
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14ee843974
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6508d95fab
@ -121,6 +121,8 @@ public class Cannon extends Entity {
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if (hit_team == team && health < 1) {
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addHealth(HEALTH_REGEN_PER_HIT, hit_team);
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} else if (hit_team == team && health == 1) {
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barrel.addBooster();
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} else if (hit_team != team) {
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addHealth(-HEALTH_REGEN_PER_HIT, hit_team);
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}
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@ -14,10 +14,12 @@ import de.samdev.cannonshooter.ZLayers;
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import de.samdev.cannonshooter.util.MathUtils;
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public class CannonBarrel extends Entity {
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private static final float CHARGE_SPEED = 0.00066f;
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private static final float UNCHARGE_SPEED = 0.001f;
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private static final float ROTATION_SPEED = 0.175f;
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private static final float RECOIL_PERC = 0.035f;
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private static final float CHARGE_SPEED = 0.00078f;
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private static final float UNCHARGE_SPEED = 0.001f;
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private static final float ROTATION_SPEED = 0.175f;
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private static final float RECOIL_PERC = 0.035f;
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private static final int MAX_BOOSTER_COUNT = 8;
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private static final float BOOST_PERCENTAGE = 0.5f;
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private boolean dragging = false;
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@ -30,10 +32,14 @@ public class CannonBarrel extends Entity {
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private Cannon cannon;
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private float[] booster = new float[MAX_BOOSTER_COUNT];
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public CannonBarrel(Cannon owner) {
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super(Textures.cannon_barrel[0], 4, 2);
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cannon = owner;
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clearBooster();
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setPosition(owner.getPositionX(), owner.getPositionY());
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setZLayer(ZLayers.LAYER_CANNON_BARREL);
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@ -50,11 +56,11 @@ public class CannonBarrel extends Entity {
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@Override
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public void beforeUpdate(float delta) {
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if (dragging) updateDragging();
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updateDragging();
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updateRotation(delta);
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updateCharge(delta);
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updateBullet();
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updateBooster(delta);
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}
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private void updateBullet() {
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@ -72,7 +78,7 @@ public class CannonBarrel extends Entity {
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if (cannon.health == 0 || cannon.health == 1) {
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if (loaded)
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{
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charge += CHARGE_SPEED * delta * cannon.team.speedMultiplier;
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charge += CHARGE_SPEED * getBoost() * delta * cannon.team.speedMultiplier;
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if (charge > 1) {
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charge = 0;
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@ -108,6 +114,8 @@ public class CannonBarrel extends Entity {
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}
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private void updateDragging() {
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if (! dragging) return;
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if (! Gdx.input.isTouched()) {
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dragging = false;
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return;
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@ -117,6 +125,12 @@ public class CannonBarrel extends Entity {
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targetRotation = mouse.angle();
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}
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private void updateBooster(float delta) {
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for (int i = 0; i < MAX_BOOSTER_COUNT; i++) {
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if (booster[i] > 0) booster[i] -= delta;
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}
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}
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@Override
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public float getTextureRotation() {
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@ -132,6 +146,34 @@ public class CannonBarrel extends Entity {
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bullet = null;
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loaded = false;
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clearBooster();
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}
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public void clearBooster() {
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for (int i = 0; i < MAX_BOOSTER_COUNT; i++) {
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booster[i] = -1;
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}
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}
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public boolean addBooster() {
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for (int i = 0; i < MAX_BOOSTER_COUNT; i++) {
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if (booster[i] < 0) {
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booster[i] = 1 / (CHARGE_SPEED * cannon.team.speedMultiplier); // So a single cannon can always hold up a 0.5x multiplier
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return true;
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}
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}
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return false;
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}
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public float getBoost() {
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float boost = 1f;
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for (int i = 0; i < MAX_BOOSTER_COUNT; i++) {
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if (booster[i] > 0) boost += BOOST_PERCENTAGE;
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}
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return boost;
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}
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@Override
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