Update to absGDX v1.1

master
Mike Schwörer 7 years ago
parent 173ef66168
commit 6bea6a5491
  1. 2
      build.gradle
  2. 3
      core/src/de/samdev/cannonshooter/level/StandardLevel.java
  3. BIN
      data/hud_sketch.pdn
  4. BIN
      lib/absGDX-framework-1.1.jar

@ -63,7 +63,7 @@ project(":core") {
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile name: 'absGDX-framework-1.0'
compile name: 'absGDX-framework-1.1'
compile 'org.apache.commons:commons-lang3:3.3.2'
compile 'commons-codec:commons-codec:1.9'

@ -16,7 +16,6 @@ import de.samdev.cannonshooter.teams.Team;
import de.samdev.cannonshooter.tiles.StandardTile;
public class StandardLevel extends GameLayer {
private List<Team> teams = new ArrayList<Team>();
public Team team_neutral = Team.GenerateTeamNeutral();
@ -32,6 +31,8 @@ public class StandardLevel extends GameLayer {
initTeams();
initMap();
setTimeMultiplier(3);
}
private void initMap() {

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