Update to absGDX v1.1
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@ -63,7 +63,7 @@ project(":core") {
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dependencies {
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dependencies {
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile name: 'absGDX-framework-1.0'
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compile name: 'absGDX-framework-1.1'
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compile 'org.apache.commons:commons-lang3:3.3.2'
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compile 'org.apache.commons:commons-lang3:3.3.2'
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compile 'commons-codec:commons-codec:1.9'
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compile 'commons-codec:commons-codec:1.9'
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@ -16,7 +16,6 @@ import de.samdev.cannonshooter.teams.Team;
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import de.samdev.cannonshooter.tiles.StandardTile;
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import de.samdev.cannonshooter.tiles.StandardTile;
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public class StandardLevel extends GameLayer {
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public class StandardLevel extends GameLayer {
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private List<Team> teams = new ArrayList<Team>();
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private List<Team> teams = new ArrayList<Team>();
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public Team team_neutral = Team.GenerateTeamNeutral();
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public Team team_neutral = Team.GenerateTeamNeutral();
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@ -32,6 +31,8 @@ public class StandardLevel extends GameLayer {
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initTeams();
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initTeams();
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initMap();
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initMap();
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setTimeMultiplier(3);
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}
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}
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private void initMap() {
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private void initMap() {
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BIN
data/hud_sketch.pdn
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BIN
data/hud_sketch.pdn
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