Bullet Collision
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@ -64,6 +64,10 @@ project(":core") {
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dependencies {
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile name: 'absGDX-framework-1.0'
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compile 'org.apache.commons:commons-lang3:3.3.2'
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compile 'commons-codec:commons-codec:1.9'
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compile 'commons-io:commons-io:2.4'
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}
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}
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@ -5,6 +5,7 @@ import com.badlogic.gdx.Input.Keys;
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import de.samdev.absgdx.framework.entities.Entity;
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import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
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import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionCircle;
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import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
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import de.samdev.absgdx.framework.layer.GameLayer;
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import de.samdev.cannonshooter.Textures;
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@ -31,6 +32,10 @@ public class Cannon extends Entity {
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@Override
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public void onLayerAdd(GameLayer layer) {
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addFullCollisionCircle();
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//#####################################################################
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barrel = new CannonBarrel(this);
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hearth = new CannonHearth(this);
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@ -40,21 +45,17 @@ public class Cannon extends Entity {
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@Override
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public void beforeUpdate(float delta) {
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if (owner.owner.settings.debugEnabled.get())
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{
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if (isMouseOverEntity() && Gdx.input.isKeyPressed(Keys.DOWN) && ! team.isNeutral)
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{
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if (owner.owner.settings.debugEnabled.get()) {
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if (isMouseOverEntity() && Gdx.input.isKeyPressed(Keys.DOWN) && ! team.isNeutral) {
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health = Math.max(0, health - 0.01f);
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}
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if (isMouseOverEntity() && Gdx.input.isKeyPressed(Keys.UP) && ! team.isNeutral)
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{
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if (isMouseOverEntity() && Gdx.input.isKeyPressed(Keys.UP) && ! team.isNeutral) {
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health = Math.min(1, health + 0.01f);
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}
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}
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if (isMouseOverEntity() && Gdx.input.justTouched())
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{
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if (isMouseOverEntity() && Gdx.input.justTouched()) {
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barrel.startDrag();
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}
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}
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@ -89,7 +90,7 @@ public class Cannon extends Entity {
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@Override
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public boolean canCollideWith(CollisionGeometryOwner other) {
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return false;
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return other instanceof CannonBullet;
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}
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@Override
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@ -97,4 +98,11 @@ public class Cannon extends Entity {
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return false;
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}
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public void onBulletHit(CannonBullet bullet, Team hit_team) {
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if (hit_team == team) {
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health = Math.min(1, health + 0.01f);
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} else {
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health = Math.max(0, health - 0.01f);
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}
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}
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}
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@ -1,11 +1,13 @@
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package de.samdev.cannonshooter.entities;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import de.samdev.absgdx.framework.entities.Entity;
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import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
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import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionBox;
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import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
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import de.samdev.absgdx.framework.layer.GameLayer;
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import de.samdev.cannonshooter.Textures;
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@ -16,6 +18,7 @@ public class CannonBarrel extends Entity {
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private static final float CHARGE_SPEED = 0.00066f;
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private static final float UNCHARGE_SPEED = 0.001f;
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private static final float ROTATION_SPEED = 0.18f;
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private static final float RECOIL_PERC = 0.035f;
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private boolean dragging = false;
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@ -39,7 +42,11 @@ public class CannonBarrel extends Entity {
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@Override
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public TextureRegion getTexture() {
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return Textures.cannon_barrel[31 - Math.min(31, (int)(charge * 32))];
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float realCharge = (charge) / (1 - RECOIL_PERC);
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if (charge > (1-RECOIL_PERC)) realCharge = (1 - charge) / RECOIL_PERC;
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return Textures.cannon_barrel[31 - Math.min(31, (int)(realCharge * 32))];
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}
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@Override
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@ -100,11 +107,6 @@ public class CannonBarrel extends Entity {
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rotation = (rotation + 360) % 360;
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}
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}
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@Override
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public float getTextureRotation() {
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return rotation;
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}
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private void updateDragging() {
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if (! Gdx.input.isTouched()) {
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@ -117,6 +119,11 @@ public class CannonBarrel extends Entity {
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targetRotation = mouse.angle();
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}
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@Override
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public float getTextureRotation() {
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return rotation;
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}
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public void startDrag() {
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dragging = true;
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}
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@ -127,10 +134,22 @@ public class CannonBarrel extends Entity {
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bullet = null;
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loaded = false;
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}
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@Override
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protected void renderTexture(SpriteBatch sbatch, TextureRegion tex, float offsetX, float offsetY) {
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// Cause of the different origin
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sbatch.draw(
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tex,
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getPositionX() + offsetX, getPositionY() + offsetY,
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getWidth()/4f, getHeight()/2f,
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getWidth(), getHeight(),
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getTextureScaleX(), getTextureScaleY(),
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getTextureRotation());
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}
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@Override
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public void onLayerAdd(GameLayer layer) {
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//
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//
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}
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@Override
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@ -1,6 +1,5 @@
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package de.samdev.cannonshooter.entities;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Rectangle;
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import de.samdev.absgdx.framework.entities.Entity;
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@ -13,14 +12,19 @@ import de.samdev.cannonshooter.teams.Team;
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public class CannonBullet extends Entity {
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private final static float RESIZE_SPEED = 0.002f;
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private final static float MAX_LIFETIME = 25 * 1000;
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private final static float SHOOTING_SPEED = 0.002f;
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private Cannon cannon;
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public Cannon cannon;
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private final Team team;
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private boolean inBarrel = true;
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public float scale = 0.001f;
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private boolean death = false;
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public float lifetime = 0;
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public CannonBullet(Cannon owner, Team t) {
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super(Textures.cannon_bullet, 0.5f, 0.5f);
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this.cannon = owner;
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@ -32,6 +36,11 @@ public class CannonBullet extends Entity {
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setColorTint(team.teamColor);
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}
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@Override
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public void onLayerAdd(GameLayer layer) {
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addFullCollisionCircle();
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}
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@Override
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public void beforeUpdate(float delta) {
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@ -44,10 +53,14 @@ public class CannonBullet extends Entity {
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}
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}
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// TODO OPTIMIZE
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// TODO Add max lifetime (=> kill() )
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if (! owner.getVisibleMapBox().overlaps(new Rectangle(getPositionX(), getPositionY(), getWidth(), getHeight())))
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{
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lifetime += delta;
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if (lifetime > MAX_LIFETIME) {
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kill();
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}
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Rectangle vbox = owner.getVisibleMapBox();
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if (vbox.x > getPositionRightX() || vbox.y > getPositionTopY() || vbox.x+vbox.width < getPositionX() || vbox.y+vbox.height < getPositionY()) {
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alive = false;
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}
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}
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@ -55,7 +68,7 @@ public class CannonBullet extends Entity {
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public void shoot(float rotation) {
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inBarrel = false;
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speed.set(0.001f, 0);
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speed.set(SHOOTING_SPEED, 0);
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speed.rotate(rotation);
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}
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@ -72,20 +85,47 @@ public class CannonBullet extends Entity {
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public float getTextureScaleY() {
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return scale;
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}
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@Override
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public void onLayerAdd(GameLayer layer) {
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//
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}
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@Override
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public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
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//
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if (passiveCollider == cannon) return;
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if (! alive) return;
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if (inBarrel) return;
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if (passiveCollider instanceof CannonBullet) {
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CannonBullet colliderBullet = (CannonBullet)passiveCollider;
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if (colliderBullet.inBarrel) {
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colliderBullet.cannon.onBulletHit(this, this.team);
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alive = false;
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} else {
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if (colliderBullet.team != this.team) {
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colliderBullet.alive = false;
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this.alive = false;
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} else {
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//TODO bounce
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}
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}
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}
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if (passiveCollider instanceof Cannon) {
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Cannon cannon = (Cannon)passiveCollider;
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cannon.onBulletHit(this, this.team);
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alive = false;
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}
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}
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@Override
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public void onPassiveCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
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//
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if (activeCollider == cannon) return;
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if (alive && !inBarrel) {
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alive = false;
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}
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}
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@Override
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@ -100,7 +140,7 @@ public class CannonBullet extends Entity {
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@Override
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public boolean canCollideWith(CollisionGeometryOwner other) {
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return false;
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return other instanceof CannonBullet || other instanceof Cannon;
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}
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@Override
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@ -13,6 +13,7 @@ import de.samdev.absgdx.framework.map.mapscaleresolver.ShowCompleteMapScaleResol
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import de.samdev.cannonshooter.Textures;
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import de.samdev.cannonshooter.entities.Cannon;
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import de.samdev.cannonshooter.teams.Team;
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import de.samdev.cannonshooter.tiles.StandardTile;
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public class StandardLevel extends GameLayer {
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@ -26,7 +27,7 @@ public class StandardLevel extends GameLayer {
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private Team team_computer3 = new Team(12, Team.COL_P4, false, true, false, Team.MULTIPLIER_AI_D0);
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public StandardLevel(AgdxGame owner) {
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super(owner, TileMap.createEmptyMap(32, 20));
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super(owner, TileMap.createEmptyMapUnsafe(35, 20, StandardTile.class));
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initTeams();
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@ -37,9 +38,9 @@ public class StandardLevel extends GameLayer {
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addBackground(new RepeatingBackground(Textures.texbackground, 1/32f));
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setMapScaleResolver(new ShowCompleteMapScaleResolver());
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addEntity(new Cannon(7, 13, team_player));
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addEntity(new Cannon(14, 5, team_computer1));
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addEntity(new Cannon(20, 13, team_neutral));
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addEntity(new Cannon(3, 13, team_player));
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addEntity(new Cannon(24, 3, team_computer1));
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addEntity(new Cannon(30, 17, team_neutral));
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}
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private void initTeams() {
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28
core/src/de/samdev/cannonshooter/tiles/StandardTile.java
Normal file
28
core/src/de/samdev/cannonshooter/tiles/StandardTile.java
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@ -0,0 +1,28 @@
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package de.samdev.cannonshooter.tiles;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
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import de.samdev.absgdx.framework.map.Tile;
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public class StandardTile extends Tile {
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public StandardTile() {
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super((TextureRegion)null);
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}
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@Override
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public boolean canMoveCollideWith(CollisionGeometryOwner other) {
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return false;
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}
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@Override
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public boolean canCollideWith(CollisionGeometryOwner other) {
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return false;
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}
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@Override
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public void update(float delta) { /* */ }
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}
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