Generated LibGDX project
This commit is contained in:
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0445982cfa
commit
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64
.gitignore
vendored
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64
.gitignore
vendored
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## Java
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*.class
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*.war
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*.ear
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hs_err_pid*
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## GWT
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war/
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html/war/gwt_bree/
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html/gwt-unitCache/
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.apt_generated/
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html/war/WEB-INF/deploy/
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html/war/WEB-INF/classes/
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.gwt/
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gwt-unitCache/
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www-test/
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.gwt-tmp/
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## Android Studio and Intellij and Android in general
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android/libs/armeabi/
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android/libs/armeabi-v7a/
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android/libs/x86/
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android/gen/
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.idea/
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*.ipr
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*.iws
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*.iml
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out/
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com_crashlytics_export_strings.xml
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## Eclipse
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.classpath
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.project
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.metadata
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**/bin/
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tmp/
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*.tmp
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*.bak
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*.swp
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*~.nib
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local.properties
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.settings/
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.loadpath
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.externalToolBuilders/
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*.launch
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## NetBeans
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**/nbproject/private/
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build/
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nbbuild/
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dist/
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nbdist/
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nbactions.xml
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nb-configuration.xml
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## Gradle
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.gradle
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gradle-app.setting
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build/
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## OS Specific
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.DS_Store
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26
android/AndroidManifest.xml
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26
android/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.samdev.cannonshooter.android"
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android:versionCode="1"
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android:versionName="1.0" >
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<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="21" />
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="@string/app_name"
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android:theme="@style/GdxTheme" >
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<activity
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android:name="de.samdev.cannonshooter.android.AndroidLauncher"
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android:label="@string/app_name"
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android:screenOrientation="landscape"
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android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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BIN
android/assets/badlogic.jpg
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BIN
android/assets/badlogic.jpg
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After Width: | Height: | Size: 67 KiB |
121
android/build.gradle
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121
android/build.gradle
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android {
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buildToolsVersion "21.0.1"
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compileSdkVersion 21
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = ['src']
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aidl.srcDirs = ['src']
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renderscript.srcDirs = ['src']
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res.srcDirs = ['res']
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assets.srcDirs = ['assets']
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}
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instrumentTest.setRoot('tests')
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}
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}
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// needed to add JNI shared libraries to APK when compiling on CLI
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tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
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pkgTask.jniFolders = new HashSet<File>()
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pkgTask.jniFolders.add(new File(projectDir, 'libs'))
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}
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// called every time gradle gets executed, takes the native dependencies of
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// the natives configuration, and extracts them to the proper libs/ folders
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// so they get packed with the APK.
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task copyAndroidNatives() {
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file("libs/armeabi/").mkdirs();
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file("libs/armeabi-v7a/").mkdirs();
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file("libs/x86/").mkdirs();
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configurations.natives.files.each { jar ->
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def outputDir = null
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if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
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if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
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if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
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if(outputDir != null) {
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copy {
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from zipTree(jar)
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into outputDir
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include "*.so"
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}
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}
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}
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}
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task run(type: Exec) {
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def path
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def localProperties = project.file("../local.properties")
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if (localProperties.exists()) {
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Properties properties = new Properties()
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localProperties.withInputStream { instr ->
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properties.load(instr)
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}
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def sdkDir = properties.getProperty('sdk.dir')
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if (sdkDir) {
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path = sdkDir
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} else {
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path = "$System.env.ANDROID_HOME"
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}
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} else {
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path = "$System.env.ANDROID_HOME"
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}
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def adb = path + "/platform-tools/adb"
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'de.samdev.cannonshooter.android/de.samdev.cannonshooter.android.AndroidLauncher'
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}
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// sets up the Android Eclipse project, using the old Ant based build.
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eclipse {
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// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
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// ignores any nodes added in classpath.file.withXml
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sourceSets {
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main {
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java.srcDirs "src", 'gen'
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}
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}
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jdt {
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sourceCompatibility = 1.6
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targetCompatibility = 1.6
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}
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classpath {
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plusConfigurations += [ project.configurations.compile ]
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containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
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}
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project {
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name = appName + "-android"
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natures 'com.android.ide.eclipse.adt.AndroidNature'
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buildCommands.clear();
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buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
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buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
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buildCommand "org.eclipse.jdt.core.javabuilder"
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buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
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}
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}
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// sets up the Android Idea project, using the old Ant based build.
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idea {
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module {
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sourceDirs += file("src");
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scopes = [ COMPILE: [plus:[project.configurations.compile]]]
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iml {
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withXml {
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def node = it.asNode()
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def builder = NodeBuilder.newInstance();
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builder.current = node;
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builder.component(name: "FacetManager") {
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facet(type: "android", name: "Android") {
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configuration {
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option(name: "UPDATE_PROPERTY_FILES", value:"true")
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}
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}
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}
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}
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}
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}
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}
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BIN
android/ic_launcher-web.png
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BIN
android/ic_launcher-web.png
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Binary file not shown.
After Width: | Height: | Size: 50 KiB |
42
android/proguard-project.txt
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42
android/proguard-project.txt
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# To enable ProGuard in your project, edit project.properties
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# to define the proguard.config property as described in that file.
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#
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in ${sdk.dir}/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the ProGuard
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# include property in project.properties.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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-verbose
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-dontwarn android.support.**
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-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
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-dontwarn com.badlogic.gdx.utils.GdxBuild
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-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
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-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
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<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
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}
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
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boolean contactFilter(long, long);
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void beginContact(long);
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void endContact(long);
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void preSolve(long, long);
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void postSolve(long, long);
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boolean reportFixture(long);
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float reportRayFixture(long, float, float, float, float, float);
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}
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14
android/project.properties
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14
android/project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system edit
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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#
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# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
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#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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# Project target.
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target=android-19
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BIN
android/res/drawable-hdpi/ic_launcher.png
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BIN
android/res/drawable-hdpi/ic_launcher.png
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Binary file not shown.
After Width: | Height: | Size: 7.5 KiB |
BIN
android/res/drawable-mdpi/ic_launcher.png
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BIN
android/res/drawable-mdpi/ic_launcher.png
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Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
BIN
android/res/drawable-xhdpi/ic_launcher.png
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BIN
android/res/drawable-xhdpi/ic_launcher.png
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Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
android/res/drawable-xxhdpi/ic_launcher.png
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BIN
android/res/drawable-xxhdpi/ic_launcher.png
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Binary file not shown.
After Width: | Height: | Size: 24 KiB |
6
android/res/values/strings.xml
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6
android/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">CannonShooter</string>
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</resources>
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12
android/res/values/styles.xml
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12
android/res/values/styles.xml
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<resources>
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<style name="GdxTheme" parent="android:Theme">
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<item name="android:windowBackground">@android:color/transparent</item>
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<item name="android:colorBackgroundCacheHint">@null</item>
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<item name="android:windowAnimationStyle">@android:style/Animation</item>
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<item name="android:windowNoTitle">true</item>
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<item name="android:windowContentOverlay">@null</item>
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<item name="android:windowFullscreen">true</item>
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||||||
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</style>
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||||||
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</resources>
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package de.samdev.cannonshooter.android;
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||||||
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import android.os.Bundle;
|
||||||
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||||||
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import com.badlogic.gdx.backends.android.AndroidApplication;
|
||||||
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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||||||
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import de.samdev.cannonshooter.CannonGame;
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|
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||||||
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public class AndroidLauncher extends AndroidApplication {
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||||||
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@Override
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||||||
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protected void onCreate (Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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||||||
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AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
|
||||||
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initialize(new CannonGame(), config);
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||||||
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}
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||||||
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}
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68
build.gradle
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68
build.gradle
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buildscript {
|
||||||
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repositories {
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||||||
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mavenCentral()
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||||||
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maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
|
}
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||||||
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dependencies {
|
||||||
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classpath 'com.android.tools.build:gradle:1.0.0'
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||||||
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}
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||||||
|
}
|
||||||
|
|
||||||
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allprojects {
|
||||||
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apply plugin: "eclipse"
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||||||
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apply plugin: "idea"
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||||||
|
|
||||||
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version = '1.0'
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||||||
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ext {
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||||||
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appName = 'CannonShooter'
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||||||
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gdxVersion = '1.5.5'
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||||||
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roboVMVersion = '1.0.0'
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||||||
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box2DLightsVersion = '1.3'
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||||||
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ashleyVersion = '1.3.1'
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||||||
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aiVersion = '1.5.0'
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||||||
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}
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||||||
|
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||||||
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repositories {
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||||||
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mavenCentral()
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||||||
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maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
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||||||
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maven { url "https://oss.sonatype.org/content/repositories/releases/" }
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||||||
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}
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||||||
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}
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||||||
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|
||||||
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project(":desktop") {
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||||||
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apply plugin: "java"
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||||||
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||||||
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||||||
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dependencies {
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||||||
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compile project(":core")
|
||||||
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compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
|
||||||
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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project(":android") {
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||||||
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apply plugin: "android"
|
||||||
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|
||||||
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configurations { natives }
|
||||||
|
|
||||||
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dependencies {
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||||||
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compile project(":core")
|
||||||
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compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
|
||||||
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
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||||||
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
|
||||||
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
project(":core") {
|
||||||
|
apply plugin: "java"
|
||||||
|
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tasks.eclipse.doLast {
|
||||||
|
delete ".project"
|
||||||
|
}
|
11
core/build.gradle
Normal file
11
core/build.gradle
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
apply plugin: "java"
|
||||||
|
|
||||||
|
sourceCompatibility = 1.6
|
||||||
|
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||||
|
|
||||||
|
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||||
|
|
||||||
|
|
||||||
|
eclipse.project {
|
||||||
|
name = appName + "-core"
|
||||||
|
}
|
27
core/src/de/samdev/cannonshooter/CannonGame.java
Normal file
27
core/src/de/samdev/cannonshooter/CannonGame.java
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
package de.samdev.cannonshooter;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.ApplicationAdapter;
|
||||||
|
import com.badlogic.gdx.Gdx;
|
||||||
|
import com.badlogic.gdx.graphics.GL20;
|
||||||
|
import com.badlogic.gdx.graphics.Texture;
|
||||||
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||||
|
|
||||||
|
public class CannonGame extends ApplicationAdapter {
|
||||||
|
SpriteBatch batch;
|
||||||
|
Texture img;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void create () {
|
||||||
|
batch = new SpriteBatch();
|
||||||
|
img = new Texture("badlogic.jpg");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render () {
|
||||||
|
Gdx.gl.glClearColor(1, 0, 0, 1);
|
||||||
|
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||||
|
batch.begin();
|
||||||
|
batch.draw(img, 0, 0);
|
||||||
|
batch.end();
|
||||||
|
}
|
||||||
|
}
|
46
desktop/build.gradle
Normal file
46
desktop/build.gradle
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
apply plugin: "java"
|
||||||
|
|
||||||
|
sourceCompatibility = 1.6
|
||||||
|
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||||
|
|
||||||
|
project.ext.mainClassName = "de.samdev.cannonshooter.desktop.DesktopLauncher"
|
||||||
|
project.ext.assetsDir = new File("../android/assets");
|
||||||
|
|
||||||
|
task run(dependsOn: classes, type: JavaExec) {
|
||||||
|
main = project.mainClassName
|
||||||
|
classpath = sourceSets.main.runtimeClasspath
|
||||||
|
standardInput = System.in
|
||||||
|
workingDir = project.assetsDir
|
||||||
|
ignoreExitValue = true
|
||||||
|
}
|
||||||
|
|
||||||
|
task dist(type: Jar) {
|
||||||
|
from files(sourceSets.main.output.classesDir)
|
||||||
|
from files(sourceSets.main.output.resourcesDir)
|
||||||
|
from {configurations.compile.collect {zipTree(it)}}
|
||||||
|
from files(project.assetsDir);
|
||||||
|
|
||||||
|
manifest {
|
||||||
|
attributes 'Main-Class': project.mainClassName
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dist.dependsOn classes
|
||||||
|
|
||||||
|
eclipse {
|
||||||
|
project {
|
||||||
|
name = appName + "-desktop"
|
||||||
|
linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
|
||||||
|
doLast {
|
||||||
|
def classpath = new XmlParser().parse(file(".classpath"))
|
||||||
|
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
|
||||||
|
def writer = new FileWriter(file(".classpath"))
|
||||||
|
def printer = new XmlNodePrinter(new PrintWriter(writer))
|
||||||
|
printer.setPreserveWhitespace(true)
|
||||||
|
printer.print(classpath)
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,12 @@
|
|||||||
|
package de.samdev.cannonshooter.desktop;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
||||||
|
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
|
||||||
|
import de.samdev.cannonshooter.CannonGame;
|
||||||
|
|
||||||
|
public class DesktopLauncher {
|
||||||
|
public static void main (String[] arg) {
|
||||||
|
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
|
||||||
|
new LwjglApplication(new CannonGame(), config);
|
||||||
|
}
|
||||||
|
}
|
BIN
gdx-setup.jar
BIN
gdx-setup.jar
Binary file not shown.
2
gradle.bat
Normal file
2
gradle.bat
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
@echo off
|
||||||
|
echo Nope.
|
3
gradle.properties
Normal file
3
gradle.properties
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
org.gradle.daemon=true
|
||||||
|
org.gradle.jvmargs=-Xms128m -Xmx512m
|
||||||
|
org.gradle.configureondemand=true
|
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
6
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
6
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#Sat Sep 21 13:08:26 CEST 2013
|
||||||
|
distributionBase=GRADLE_USER_HOME
|
||||||
|
distributionPath=wrapper/dists
|
||||||
|
zipStoreBase=GRADLE_USER_HOME
|
||||||
|
zipStorePath=wrapper/dists
|
||||||
|
distributionUrl=https\://services.gradle.org/distributions/gradle-2.2-all.zip
|
164
gradlew
vendored
Normal file
164
gradlew
vendored
Normal file
@ -0,0 +1,164 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
##
|
||||||
|
## Gradle start up script for UN*X
|
||||||
|
##
|
||||||
|
##############################################################################
|
||||||
|
|
||||||
|
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||||
|
DEFAULT_JVM_OPTS=""
|
||||||
|
|
||||||
|
APP_NAME="Gradle"
|
||||||
|
APP_BASE_NAME=`basename "$0"`
|
||||||
|
|
||||||
|
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||||
|
MAX_FD="maximum"
|
||||||
|
|
||||||
|
warn ( ) {
|
||||||
|
echo "$*"
|
||||||
|
}
|
||||||
|
|
||||||
|
die ( ) {
|
||||||
|
echo
|
||||||
|
echo "$*"
|
||||||
|
echo
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
|
||||||
|
# OS specific support (must be 'true' or 'false').
|
||||||
|
cygwin=false
|
||||||
|
msys=false
|
||||||
|
darwin=false
|
||||||
|
case "`uname`" in
|
||||||
|
CYGWIN* )
|
||||||
|
cygwin=true
|
||||||
|
;;
|
||||||
|
Darwin* )
|
||||||
|
darwin=true
|
||||||
|
;;
|
||||||
|
MINGW* )
|
||||||
|
msys=true
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
|
||||||
|
# For Cygwin, ensure paths are in UNIX format before anything is touched.
|
||||||
|
if $cygwin ; then
|
||||||
|
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Attempt to set APP_HOME
|
||||||
|
# Resolve links: $0 may be a link
|
||||||
|
PRG="$0"
|
||||||
|
# Need this for relative symlinks.
|
||||||
|
while [ -h "$PRG" ] ; do
|
||||||
|
ls=`ls -ld "$PRG"`
|
||||||
|
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||||
|
if expr "$link" : '/.*' > /dev/null; then
|
||||||
|
PRG="$link"
|
||||||
|
else
|
||||||
|
PRG=`dirname "$PRG"`"/$link"
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
SAVED="`pwd`"
|
||||||
|
cd "`dirname \"$PRG\"`/" >&-
|
||||||
|
APP_HOME="`pwd -P`"
|
||||||
|
cd "$SAVED" >&-
|
||||||
|
|
||||||
|
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||||
|
|
||||||
|
# Determine the Java command to use to start the JVM.
|
||||||
|
if [ -n "$JAVA_HOME" ] ; then
|
||||||
|
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||||
|
# IBM's JDK on AIX uses strange locations for the executables
|
||||||
|
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||||
|
else
|
||||||
|
JAVACMD="$JAVA_HOME/bin/java"
|
||||||
|
fi
|
||||||
|
if [ ! -x "$JAVACMD" ] ; then
|
||||||
|
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||||
|
|
||||||
|
Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
location of your Java installation."
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
JAVACMD="java"
|
||||||
|
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||||
|
|
||||||
|
Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
location of your Java installation."
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Increase the maximum file descriptors if we can.
|
||||||
|
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||||
|
MAX_FD_LIMIT=`ulimit -H -n`
|
||||||
|
if [ $? -eq 0 ] ; then
|
||||||
|
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||||
|
MAX_FD="$MAX_FD_LIMIT"
|
||||||
|
fi
|
||||||
|
ulimit -n $MAX_FD
|
||||||
|
if [ $? -ne 0 ] ; then
|
||||||
|
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
|
# For Darwin, add options to specify how the application appears in the dock
|
||||||
|
if $darwin; then
|
||||||
|
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||||
|
fi
|
||||||
|
|
||||||
|
# For Cygwin, switch paths to Windows format before running java
|
||||||
|
if $cygwin ; then
|
||||||
|
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||||
|
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||||
|
|
||||||
|
# We build the pattern for arguments to be converted via cygpath
|
||||||
|
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||||
|
SEP=""
|
||||||
|
for dir in $ROOTDIRSRAW ; do
|
||||||
|
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||||
|
SEP="|"
|
||||||
|
done
|
||||||
|
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||||
|
# Add a user-defined pattern to the cygpath arguments
|
||||||
|
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||||
|
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||||
|
fi
|
||||||
|
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||||
|
i=0
|
||||||
|
for arg in "$@" ; do
|
||||||
|
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||||
|
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||||
|
|
||||||
|
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||||
|
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||||
|
else
|
||||||
|
eval `echo args$i`="\"$arg\""
|
||||||
|
fi
|
||||||
|
i=$((i+1))
|
||||||
|
done
|
||||||
|
case $i in
|
||||||
|
(0) set -- ;;
|
||||||
|
(1) set -- "$args0" ;;
|
||||||
|
(2) set -- "$args0" "$args1" ;;
|
||||||
|
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||||
|
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||||
|
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||||
|
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||||
|
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||||
|
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||||
|
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||||
|
esac
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||||
|
function splitJvmOpts() {
|
||||||
|
JVM_OPTS=("$@")
|
||||||
|
}
|
||||||
|
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||||
|
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||||
|
|
||||||
|
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
90
gradlew.bat
vendored
Normal file
90
gradlew.bat
vendored
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
@if "%DEBUG%" == "" @echo off
|
||||||
|
@rem ##########################################################################
|
||||||
|
@rem
|
||||||
|
@rem Gradle startup script for Windows
|
||||||
|
@rem
|
||||||
|
@rem ##########################################################################
|
||||||
|
|
||||||
|
@rem Set local scope for the variables with windows NT shell
|
||||||
|
if "%OS%"=="Windows_NT" setlocal
|
||||||
|
|
||||||
|
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||||
|
set DEFAULT_JVM_OPTS=
|
||||||
|
|
||||||
|
set DIRNAME=%~dp0
|
||||||
|
if "%DIRNAME%" == "" set DIRNAME=.
|
||||||
|
set APP_BASE_NAME=%~n0
|
||||||
|
set APP_HOME=%DIRNAME%
|
||||||
|
|
||||||
|
@rem Find java.exe
|
||||||
|
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||||
|
|
||||||
|
set JAVA_EXE=java.exe
|
||||||
|
%JAVA_EXE% -version >NUL 2>&1
|
||||||
|
if "%ERRORLEVEL%" == "0" goto init
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||||
|
echo.
|
||||||
|
echo Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
echo location of your Java installation.
|
||||||
|
|
||||||
|
goto fail
|
||||||
|
|
||||||
|
:findJavaFromJavaHome
|
||||||
|
set JAVA_HOME=%JAVA_HOME:"=%
|
||||||
|
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||||
|
|
||||||
|
if exist "%JAVA_EXE%" goto init
|
||||||
|
|
||||||
|
echo.
|
||||||
|
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||||
|
echo.
|
||||||
|
echo Please set the JAVA_HOME variable in your environment to match the
|
||||||
|
echo location of your Java installation.
|
||||||
|
|
||||||
|
goto fail
|
||||||
|
|
||||||
|
:init
|
||||||
|
@rem Get command-line arguments, handling Windowz variants
|
||||||
|
|
||||||
|
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||||
|
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||||
|
|
||||||
|
:win9xME_args
|
||||||
|
@rem Slurp the command line arguments.
|
||||||
|
set CMD_LINE_ARGS=
|
||||||
|
set _SKIP=2
|
||||||
|
|
||||||
|
:win9xME_args_slurp
|
||||||
|
if "x%~1" == "x" goto execute
|
||||||
|
|
||||||
|
set CMD_LINE_ARGS=%*
|
||||||
|
goto execute
|
||||||
|
|
||||||
|
:4NT_args
|
||||||
|
@rem Get arguments from the 4NT Shell from JP Software
|
||||||
|
set CMD_LINE_ARGS=%$
|
||||||
|
|
||||||
|
:execute
|
||||||
|
@rem Setup the command line
|
||||||
|
|
||||||
|
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||||
|
|
||||||
|
@rem Execute Gradle
|
||||||
|
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||||
|
|
||||||
|
:end
|
||||||
|
@rem End local scope for the variables with windows NT shell
|
||||||
|
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||||
|
|
||||||
|
:fail
|
||||||
|
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||||
|
rem the _cmd.exe /c_ return code!
|
||||||
|
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||||
|
exit /b 1
|
||||||
|
|
||||||
|
:mainEnd
|
||||||
|
if "%OS%"=="Windows_NT" endlocal
|
||||||
|
|
||||||
|
:omega
|
1
settings.gradle
Normal file
1
settings.gradle
Normal file
@ -0,0 +1 @@
|
|||||||
|
include 'desktop', 'android', 'core'
|
Loading…
Reference in New Issue
Block a user