package de.samdev.cannonshooter; import com.badlogic.gdx.graphics.Texture; public final class Textures { public static Texture texbackground; public static Texture cannon_body; public static Texture cannon_barrel; public static Texture cannon_hearth; public static Texture cannon_bullet; public static void init() { texbackground = new Texture("level_background.png"); cannon_body = new Texture("cannon_body.png"); cannon_barrel = new Texture("cannon_barrel.png"); } }