package de.samdev.cannonshooter; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import de.samdev.absgdx.framework.util.TextureHelper; public final class Textures { public static Texture texbackground; public static Texture cannon_body; public static TextureRegion[] cannon_barrel; public static TextureRegion[] cannon_hearth; public static Texture cannon_bullet; public static void init() { texbackground = new Texture("level_background.png"); cannon_body = new Texture("cannon_body.png"); cannon_barrel = TextureHelper.load1DArray("cannon_barrel.png", 512, 256, 16); cannon_hearth = TextureHelper.load1DArray("cannon_hearth.png", 256, 256, 64); } }