package de.samdev.cannonshooter.level; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector2; import de.samdev.absgdx.framework.AgdxGame; import de.samdev.absgdx.framework.layer.GameLayer; import de.samdev.absgdx.framework.map.TileMap; import de.samdev.absgdx.framework.map.background.RepeatingBackground; import de.samdev.absgdx.framework.map.mapscaleresolver.ShowCompleteMapScaleResolver; import de.samdev.cannonshooter.Textures; import de.samdev.cannonshooter.entities.Cannon; import de.samdev.cannonshooter.teams.Team; public class StandardLevel extends GameLayer { private List teams = new ArrayList(); public Team team_neutral = Team.GenerateTeamNeutral(); public Team team_player = Team.GenerateTeamPlayer(); private Team team_computer1 = new Team(10, Team.COL_P2, false, true, false, Team.MULTIPLIER_AI_D0); private Team team_computer2 = new Team(11, Team.COL_P3, false, true, false, Team.MULTIPLIER_AI_D0); private Team team_computer3 = new Team(12, Team.COL_P4, false, true, false, Team.MULTIPLIER_AI_D0); public StandardLevel(AgdxGame owner) { super(owner, TileMap.createEmptyMap(32, 20)); initTeams(); initMap(); } private void initMap() { addBackground(new RepeatingBackground(Textures.texbackground, 1/32f)); setMapScaleResolver(new ShowCompleteMapScaleResolver()); addEntity(new Cannon(7, 13, team_player)); addEntity(new Cannon(14, 5, team_computer1)); addEntity(new Cannon(20, 13, team_neutral)); } private void initTeams() { teams.add(team_neutral); teams.add(team_player); teams.add(team_computer1); teams.add(team_computer2); teams.add(team_computer3); } @Override public void onResize() { super.onResize(); // Center Map setRawOffset(new Vector2(-(getVisibleMapBox().width - getMap().width)/2, -(getVisibleMapBox().height - getMap().height)/2)); } @Override public void onUpdate(float arg0) { // } }