79 lines
2.0 KiB
Java
79 lines
2.0 KiB
Java
package de.samdev.cannonshooter.entities;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import de.samdev.absgdx.framework.entities.Entity;
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import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
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import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
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import de.samdev.absgdx.framework.layer.GameLayer;
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import de.samdev.cannonshooter.Textures;
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import de.samdev.cannonshooter.ZLayers;
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public class CannonBarrel extends Entity {
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private static final float ANIMATION_DURATION = 1000;
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private float rotation = 0;
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public CannonBarrel(Cannon owner) {
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super(Textures.cannon_barrel[0], 4, 2);
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setPosition(owner.getPositionX() - 1, owner.getPositionY());
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setZLayer(ZLayers.LAYER_CANNON_BARREL);
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}
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@Override
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public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
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// TODO Auto-generated method stub
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}
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@Override
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public void onPassiveCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
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// TODO Auto-generated method stub
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}
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@Override
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public void onActiveMovementCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
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// TODO Auto-generated method stub
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}
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@Override
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public void onPassiveMovementCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
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// TODO Auto-generated method stub
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}
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@Override
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public boolean canCollideWith(CollisionGeometryOwner other) {
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return false;
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}
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@Override
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public boolean canMoveCollideWith(CollisionGeometryOwner other) {
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return false;
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}
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@Override
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public void beforeUpdate(float delta) {
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rotation += 1;
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rotation = (rotation + 1) % 360;
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}
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@Override
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public float getTextureRotation() {
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return 0;
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}
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@Override
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public void onLayerAdd(GameLayer layer) {
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// TODO Auto-generated method stub
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}
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}
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