91 lines
2.4 KiB
Java
91 lines
2.4 KiB
Java
package de.samdev.cannonshooter.entities;
|
|
|
|
import com.badlogic.gdx.graphics.Color;
|
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
|
|
|
import de.samdev.absgdx.framework.entities.Entity;
|
|
import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
|
|
import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
|
|
import de.samdev.absgdx.framework.layer.GameLayer;
|
|
import de.samdev.cannonshooter.Textures;
|
|
import de.samdev.cannonshooter.ZLayers;
|
|
|
|
public class CannonHearth extends Entity {
|
|
private static final Color COLOR_NEUTRAL = new Color(0.75f, 0.75f, 0.75f, 1f);
|
|
|
|
private float rotation = 0;
|
|
|
|
public CannonHearth(Cannon owner) {
|
|
super(Textures.cannon_hearth[0], 2, 2);
|
|
|
|
setPosition(owner.getPositionX(), owner.getPositionY());
|
|
|
|
setZLayer(ZLayers.LAYER_CANNON_HEARTH);
|
|
}
|
|
|
|
@Override
|
|
public void render(SpriteBatch sbatch, ShapeRenderer srenderer) {
|
|
sbatch.setColor(COLOR_NEUTRAL);
|
|
|
|
renderTexture(sbatch, Textures.cannon_hearth[63], 0, 0);
|
|
|
|
sbatch.setColor(Color.RED);
|
|
|
|
renderTexture(sbatch, Textures.cannon_hearth[(int)(rotation/4f) % 64], 0, 0);
|
|
|
|
sbatch.setColor(Color.WHITE);
|
|
}
|
|
|
|
@Override
|
|
public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
|
|
// TODO Auto-generated method stub
|
|
|
|
}
|
|
|
|
@Override
|
|
public void onPassiveCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
|
|
// TODO Auto-generated method stub
|
|
|
|
}
|
|
|
|
@Override
|
|
public void onActiveMovementCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
|
|
// TODO Auto-generated method stub
|
|
|
|
}
|
|
|
|
@Override
|
|
public void onPassiveMovementCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
|
|
// TODO Auto-generated method stub
|
|
|
|
}
|
|
|
|
@Override
|
|
public boolean canCollideWith(CollisionGeometryOwner other) {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean canMoveCollideWith(CollisionGeometryOwner other) {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void beforeUpdate(float delta) {
|
|
rotation = (rotation + 360 + delta / 8) % 360;
|
|
}
|
|
|
|
@Override
|
|
public float getTextureRotation() {
|
|
return 0;//rotation;
|
|
}
|
|
|
|
@Override
|
|
public void onLayerAdd(GameLayer layer) {
|
|
// TODO Auto-generated method stub
|
|
|
|
}
|
|
|
|
}
|