43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
# To enable ProGuard in your project, edit project.properties
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# to define the proguard.config property as described in that file.
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#
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in ${sdk.dir}/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the ProGuard
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# include property in project.properties.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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-verbose
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-dontwarn android.support.**
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-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
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-dontwarn com.badlogic.gdx.utils.GdxBuild
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-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
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-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
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<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
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}
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
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boolean contactFilter(long, long);
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void beginContact(long);
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void endContact(long);
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void preSolve(long, long);
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void postSolve(long, long);
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boolean reportFixture(long);
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float reportRayFixture(long, float, float, float, float, float);
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}
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