CannonShooter/core/src/de/samdev/cannonshooter/entities/Cannon.java

73 lines
1.8 KiB
Java

package de.samdev.cannonshooter.entities;
import de.samdev.absgdx.framework.entities.Entity;
import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
import de.samdev.absgdx.framework.layer.GameLayer;
import de.samdev.cannonshooter.Textures;
import de.samdev.cannonshooter.ZLayers;
public class Cannon extends Entity {
private CannonBarrel barrel;
private CannonHearth hearth;
public Cannon(float x, float y) {
super(Textures.cannon_body, 2, 2);
setPosition(x, y);
setZLayer(ZLayers.LAYER_CANNON_BODY);
}
@Override
public void onLayerAdd(GameLayer layer) {
barrel = new CannonBarrel(this);
hearth = new CannonHearth(this);
layer.addEntity(barrel);
layer.addEntity(hearth);
}
@Override
public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public void onPassiveCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public void onActiveMovementCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public void onPassiveMovementCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public boolean canCollideWith(CollisionGeometryOwner other) {
return false;
}
@Override
public boolean canMoveCollideWith(CollisionGeometryOwner other) {
return false;
}
@Override
public void beforeUpdate(float delta) {
// TODO Auto-generated method stub
}
}