CannonShooter/core/src/de/samdev/cannonshooter/entities/CannonHearth.java

72 lines
1.8 KiB
Java

package de.samdev.cannonshooter.entities;
import de.samdev.absgdx.framework.entities.Entity;
import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
import de.samdev.absgdx.framework.layer.GameLayer;
import de.samdev.cannonshooter.Textures;
import de.samdev.cannonshooter.ZLayers;
public class CannonHearth extends Entity {
private float rotation = 0;
public CannonHearth(Cannon owner) {
super(Textures.cannon_hearth[0], 2, 2);
setPosition(owner.getPositionX(), owner.getPositionY());
setZLayer(ZLayers.LAYER_CANNON_HEARTH);
}
@Override
public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public void onPassiveCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public void onActiveMovementCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public void onPassiveMovementCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
// TODO Auto-generated method stub
}
@Override
public boolean canCollideWith(CollisionGeometryOwner other) {
return false;
}
@Override
public boolean canMoveCollideWith(CollisionGeometryOwner other) {
return false;
}
@Override
public void beforeUpdate(float delta) {
rotation = (rotation + 360 - delta / 8) % 360;
}
@Override
public float getTextureRotation() {
return rotation;
}
@Override
public void onLayerAdd(GameLayer layer) {
// TODO Auto-generated method stub
}
}