CannonShooter/core/src/de/samdev/cannonshooter/level/StandardLevel.java

38 lines
1.0 KiB
Java

package de.samdev.cannonshooter.level;
import com.badlogic.gdx.math.Vector2;
import de.samdev.absgdx.framework.AgdxGame;
import de.samdev.absgdx.framework.layer.GameLayer;
import de.samdev.absgdx.framework.map.TileMap;
import de.samdev.absgdx.framework.map.background.RepeatingBackground;
import de.samdev.absgdx.framework.map.mapscaleresolver.ShowCompleteMapScaleResolver;
import de.samdev.cannonshooter.Textures;
import de.samdev.cannonshooter.entities.Cannon;
public class StandardLevel extends GameLayer {
public StandardLevel(AgdxGame owner) {
super(owner, TileMap.createEmptyMap(32, 20));
addBackground(new RepeatingBackground(Textures.texbackground, 1/32f));
setMapScaleResolver(new ShowCompleteMapScaleResolver());
addEntity(new Cannon(10, 10));
}
@Override
public void onResize() {
super.onResize();
// Center Map
setRawOffset(new Vector2(-(getVisibleMapBox().width - getMap().width)/2, -(getVisibleMapBox().height - getMap().height)/2));
}
@Override
public void onUpdate(float arg0) {
//
}
}