CannonShooter/core/src/de/samdev/cannonshooter/entities/CannonBullet.java

183 lines
4.6 KiB
Java

package de.samdev.cannonshooter.entities;
import java.util.HashMap;
import java.util.Map;
import com.badlogic.gdx.math.Rectangle;
import de.samdev.absgdx.framework.entities.Entity;
import de.samdev.absgdx.framework.entities.colliosiondetection.CollisionGeometryOwner;
import de.samdev.absgdx.framework.entities.colliosiondetection.geometries.CollisionGeometry;
import de.samdev.absgdx.framework.layer.GameLayer;
import de.samdev.cannonshooter.Textures;
import de.samdev.cannonshooter.ZLayers;
import de.samdev.cannonshooter.teams.Team;
public class CannonBullet extends Entity {
private final static float RESIZE_SPEED = 0.002f;
private final static float MAX_LIFETIME = 25 * 1000;
private final static float BULLET_IGNORE_TIME = 50;
private final static float SHOOTING_SPEED = 0.004f;
public Cannon cannon;
private final Team team;
private boolean inBarrel = true;
public float scale = 0.001f;
private boolean death = false;
public float lifetime = 0;
public Map<CannonBullet, Float> ignoredBullets = new HashMap<CannonBullet, Float>();
public CannonBullet(Cannon owner, Team t) {
super(Textures.cannon_bullet, 1f, 1f);
this.cannon = owner;
this.team = t;
setPosition(cannon.getPositionX(), cannon.getPositionY());
setZLayer(ZLayers.LAYER_CANNON_BULLET);
setColorTint(team.teamColor);
}
@Override
public void onLayerAdd(GameLayer layer) {
addFullCollisionCircle();
}
@Override
public void beforeUpdate(float delta) {
if (death) {
scale -= RESIZE_SPEED * delta;
if (scale <= 0) {
death = false;
scale = 0.0001f;
alive = false;
}
}
lifetime += delta;
if (lifetime > MAX_LIFETIME) {
kill();
}
Rectangle vbox = owner.getVisibleMapBox();
if (vbox.x > getPositionRightX() || vbox.y > getPositionTopY() || vbox.x+vbox.width < getPositionX() || vbox.y+vbox.height < getPositionY()) {
alive = false;
}
}
public void shoot(float rotation) {
inBarrel = false;
speed.set(SHOOTING_SPEED, 0);
speed.rotate(rotation);
}
public void kill() {
death = true;
}
@Override
public float getTextureScaleX() {
return scale;
}
@Override
public float getTextureScaleY() {
return scale;
}
@Override
public void onActiveCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
if (passiveCollider == cannon) return;
if (! alive) return;
if (inBarrel) return;
if (passiveCollider instanceof CannonBullet) {
CannonBullet colliderBullet = (CannonBullet)passiveCollider;
if (colliderBullet.inBarrel) {
colliderBullet.cannon.onBulletHit(this.team);
alive = false;
} else {
if (colliderBullet.team != this.team) {
colliderBullet.alive = false;
this.alive = false;
colliderBullet.alive = false;
} else {
bounce(colliderBullet);
}
}
}
if (passiveCollider instanceof Cannon) {
Cannon cannon = (Cannon)passiveCollider;
cannon.onBulletHit(this.team);
alive = false;
}
}
private void bounce(CannonBullet other) {
float ctime = owner.owner.getCurrentGameTimeMillis();
if (this.isIgnored(other, ctime)) return;
this.ignoredBullets.put(other, ctime);
other.ignoredBullets.put(this, ctime);
float dx = other.getPositionX() - this.getPositionX();
float dy = other.getPositionY() - this.getPositionY();
float quadDis = dx * dx + dy * dy;
float v1d = this.speed.x * dx + this.speed.y * dy;
float v2d = other.speed.x * dx + other.speed.y * dy;
float k1Vx = this.speed.x - dx * (v1d - v2d) / quadDis;
float k1Vy = this.speed.y - dy * (v1d - v2d) / quadDis;
float k2Vx = other.speed.x - dx * (v2d - v1d) / quadDis;
float k2Vy = other.speed.y - dy * (v2d - v1d) / quadDis;
this.speed.set(k1Vx, k1Vy);
other.speed.set(k2Vx, k2Vy);
}
private boolean isIgnored(CannonBullet other, float currentTimeMillis) {
return this.ignoredBullets.containsKey(other) && currentTimeMillis - this.ignoredBullets.get(other) < BULLET_IGNORE_TIME;
}
@Override
public void onPassiveCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
//
}
@Override
public void onActiveMovementCollide(CollisionGeometryOwner passiveCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
//
}
@Override
public void onPassiveMovementCollide(CollisionGeometryOwner activeCollider, CollisionGeometry myGeo, CollisionGeometry otherGeo) {
//
}
@Override
public boolean canCollideWith(CollisionGeometryOwner other) {
return other instanceof CannonBullet || other instanceof Cannon;
}
@Override
public boolean canMoveCollideWith(CollisionGeometryOwner other) {
return false;
}
}