194 lines
6.5 KiB
Dart
194 lines
6.5 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/foundation.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/widgets.dart';
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/// Creates an Icon Widget that works for non-material Icons, such as the
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/// Font Awesome Icons.
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///
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/// The default `Icon` Widget from the Material package assumes all Icons are
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/// square in size and wraps all Icons in a square SizedBox Widget. Icons from
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/// the FontAwesome package are often wider than they are tall, which causes
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/// alignment and cutoff issues.
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///
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/// This Widget does not wrap the icons in a fixed square box, which allows the
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/// icons to render based on their size.
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class FaIcon extends StatelessWidget {
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/// Creates an icon.
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///
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/// The [size] and [color] default to the value given by the current [IconTheme].
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const FaIcon(
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this.icon, {
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Key? key,
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this.size,
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this.color,
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this.semanticLabel,
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this.textDirection,
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this.shadows,
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}) : super(key: key);
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/// The icon to display. Available icons are listed in [FontAwesomeIcons].
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///
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/// The icon can be null, in which case the widget will render as an empty
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/// space of the specified [size].
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final IconData? icon;
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/// The size of the icon in logical pixels.
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///
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/// Icons occupy a square with width and height equal to size.
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///
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/// Defaults to the current [IconTheme] size, if any. If there is no
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/// [IconTheme], or it does not specify an explicit size, then it defaults to
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/// 24.0.
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///
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/// If this [Icon] is being placed inside an [IconButton], then use
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/// [IconButton.iconSize] instead, so that the [IconButton] can make the splash
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/// area the appropriate size as well. The [IconButton] uses an [IconTheme] to
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/// pass down the size to the [FaIcon].
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final double? size;
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/// The color to use when drawing the icon.
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///
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/// Defaults to the current [IconTheme] color, if any.
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///
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/// The color (whether specified explicitly here or obtained from the
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/// [IconTheme]) will be further adjusted by the opacity of the current
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/// [IconTheme], if any.
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///
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/// In material apps, if there is a [Theme] without any [IconTheme]s
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/// specified, icon colors default to white if the theme is dark
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/// and black if the theme is light.
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///
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/// If no [IconTheme] and no [Theme] is specified, icons will default to
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/// black.
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///
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/// See [Theme] to set the current theme and [ThemeData.brightness]
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/// for setting the current theme's brightness.
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///
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/// {@tool snippet}
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/// Typically, a Material Design color will be used, as follows:
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///
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/// ```dart
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/// Icon(
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/// Icons.widgets,
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/// color: Colors.blue.shade400,
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/// )
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/// ```
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/// {@end-tool}
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final Color? color;
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/// Semantic label for the icon.
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///
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/// Announced in accessibility modes (e.g TalkBack/VoiceOver).
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/// This label does not show in the UI.
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///
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/// * [SemanticsProperties.label], which is set to [semanticLabel] in the
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/// underlying [Semantics] widget.
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final String? semanticLabel;
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/// The text direction to use for rendering the icon.
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///
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/// If this is null, the ambient [Directionality] is used instead.
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///
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/// Some icons follow the reading direction. For example, "back" buttons point
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/// left in left-to-right environments and right in right-to-left
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/// environments. Such icons have their [IconData.matchTextDirection] field
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/// set to true, and the [Icon] widget uses the [textDirection] to determine
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/// the orientation in which to draw the icon.
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///
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/// This property has no effect if the [icon]'s [IconData.matchTextDirection]
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/// field is false, but for consistency a text direction value must always be
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/// specified, either directly using this property or using [Directionality].
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final TextDirection? textDirection;
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/// A list of [Shadow]s that will be painted underneath the icon.
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///
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/// Multiple shadows are supported to replicate lighting from multiple light
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/// sources.
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///
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/// Shadows must be in the same order for [Icon] to be considered as
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/// equivalent as order produces differing transparency.
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///
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/// Defaults to the nearest [IconTheme]'s [IconThemeData.shadows].
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final List<Shadow>? shadows;
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@override
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Widget build(BuildContext context) {
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assert(this.textDirection != null || debugCheckHasDirectionality(context));
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final TextDirection textDirection =
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this.textDirection ?? Directionality.of(context);
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final IconThemeData iconTheme = IconTheme.of(context);
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final double? iconSize = size ?? iconTheme.size;
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final List<Shadow>? iconShadows = shadows ?? iconTheme.shadows;
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if (icon == null) {
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return Semantics(
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label: semanticLabel,
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child: SizedBox(width: iconSize, height: iconSize),
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);
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}
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final double iconOpacity = iconTheme.opacity ?? 1.0;
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Color iconColor = color ?? iconTheme.color!;
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if (iconOpacity != 1.0) {
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iconColor = iconColor.withOpacity(iconColor.opacity * iconOpacity);
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}
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Widget iconWidget = RichText(
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overflow: TextOverflow.visible,
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// Never clip.
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textDirection: textDirection,
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// Since we already fetched it for the assert...
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text: TextSpan(
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text: String.fromCharCode(icon!.codePoint),
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style: TextStyle(
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inherit: false,
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color: iconColor,
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fontSize: iconSize,
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fontFamily: icon!.fontFamily,
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package: icon!.fontPackage,
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shadows: iconShadows,
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),
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),
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);
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if (icon!.matchTextDirection) {
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switch (textDirection) {
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case TextDirection.rtl:
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iconWidget = Transform(
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transform: Matrix4.identity()..scale(-1.0, 1.0, 1.0),
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alignment: Alignment.center,
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transformHitTests: false,
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child: iconWidget,
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);
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break;
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case TextDirection.ltr:
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break;
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}
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}
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return Semantics(
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label: semanticLabel,
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child: ExcludeSemantics(
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child: iconWidget,
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),
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);
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(
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IconDataProperty('icon', icon, ifNull: '<empty>', showName: false));
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properties.add(DoubleProperty('size', size, defaultValue: null));
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properties.add(ColorProperty('color', color, defaultValue: null));
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properties
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.add(IterableProperty<Shadow>('shadows', shadows, defaultValue: null));
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}
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}
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