extends Timer # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _input(event): if event is InputEventMouseButton and event.button_index == BUTTON_LEFT: get_tree().change_scene("res://Main.tscn") func _on_Timer_timeout(): get_tree().change_scene("res://Main.tscn")