extends Sprite # Declare member variables here. Examples: # var a = 2 # var b = "text" export (Vector2) var target = null export (int) var speed = 1 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if target != null: position = position.move_toward(target, delta * speed) if (position - target).length() < 50: get_tree().change_scene("res://gameover.tscn") func _input(event): if event is InputEventMouseButton and event.button_index == BUTTON_LEFT: if (event.position - position).length() < 50: remove_and_skip()