[gd_scene load_steps=3 format=2] [ext_resource path="res://julian.png" type="Texture" id=1] [sub_resource type="GDScript" id=1] script/source = "extends Sprite # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. var rot_speed = 1 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): print(\"julian\") rotation = 0.5 rot_speed *= 1.01 " [node name="Julian" type="Sprite"] position = Vector2( -1, 1 ) texture = ExtResource( 1 ) script = SubResource( 1 )