extends Node2D var bringmanScene = preload("res://scenes/bringman.tscn") onready var btnAdd = get_node("btnAdd") onready var city_parent = get_node("city_parent") onready var market_parent = get_node("market_parent") onready var bringman_parent = get_node("bringman_parent") onready var money_frame = get_node("moneyframe") onready var button_diam = btnAdd.texture.get_width()*btnAdd.transform.get_scale().x func _ready(): randomize() func _input(event): if event is InputEventMouseButton and event.button_index == BUTTON_LEFT && event.pressed: if (event.position - btnAdd.position).length() < button_diam/2: spawn() func spawn(): var market = random_market() var city = random_city() var bm = bringmanScene.instance() var rot = rand_range(-TAU/5, +TAU/5) var vec_start = Vector2(0, 1).rotated(rot) var diag = sqrt(2*pow(button_diam/2, 2)) bm.position = btnAdd.position + (vec_start * -(button_diam/2 - bm.radius())) bm.spawn = btnAdd.position + (vec_start * -(diag + bm.radius())) bm.market = market.get_path() bm.city = city.get_path() bm.company = btnAdd.get_path() bm.moneyframe = money_frame.get_path() bringman_parent.add_child(bm) func random_market(): var r = [] for child in market_parent.get_children(): r.append(child) return r[randi() % r.size()] func random_city(): var r = [] for child in city_parent.get_children(): r.append(child) return r[randi() % r.size()]