extends Node2D var money_display = 0.0 var money_target = 0 onready var label = get_node("label") var ticker_speed = 1 func incMoney(): money_target += 135 func _process(delta): if updateMoney(delta): renderMoney() func updateMoney(delta): if money_display == money_target: return false var diff = money_target - money_display if diff < 2: money_display = money_target return true delta = diff * delta * ticker_speed if abs(delta) >= abs(diff): money_display = money_target return true money_display += delta return true func renderMoney(): var v = round(money_display) var hundreds = floor(v / 100) var cents = v - hundreds*100 var lblstr = str(hundreds).pad_zeros(2) + "." + str(cents).pad_zeros(2) label.text = lblstr