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www.mikescher.com/www/statics/euler/euler_091_explanation.md

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2017-11-08 17:39:50 +01:00
This was mostly a mathematical problem.
Lets go step by step through my solution:
We have a triangle with three corners, `O(o_x, o_y)`, `Q(q_x, q_y)` and `P(p_x, p_y)`, where `O = (0,0)`.
We can quickly see that there are three types of solutions, triangles where O has the right angle,
triangles where Q has the right angle and triangles where P has the right angle.
The amount of triangles in group two (angle at Q) and group three (angle at P) are identical (!)
Because for every triangle in group two there is a triangle in group three which has the points P and Q mirrored at the vertical Axis `(1, 1)`.
So when we have a triangle `O(0, 0); Q1(q1_x, q1_y); P(p1_x, p1_y)` the corresponding mirrored triangle is
~~~
q2_x = q1_y
q2_y = q1_x
p2_x = p1_y
p2_y = p1_x
~~~
These two groups (two and three) are also mutually exclusive, because if `Q1 == P2` and `Q2 == P1` then the vectors `OP` and `OQ` would have equal length and
the only possible right angle could be at point O (and not at P or Q).
Now that we have proven that `count(group_2) == count(group_3)` we only have to find that triangle count and the amount of triangles in group one.
First group one:
To have an right angle at the zero point `O(0, 0)` both other points have to lie on an axis.
We say point Q lies on the x-axis and point P on the Y-axis. All combinations lead to valid and unique triangles, the only disallowed point is the origin `(0, 0)`.
So we have `SIZE` possible positions on the x-axis and `SIZE` possible positions on the y-axis. This leads to `SIZE * SIZE` different unique triangles:
~~~
count(group_1) = SIZE * SIZE
~~~
Now group 2/3
Because we need to define a bit of semantics we say our point Q is the lower-right point of the triangle (and P is the upper left),
similar to the project-euler example image. Also we want our right angle to be at point Q (between the vectors OP and PQ).
First we can look at the trivial triangles, the ones where Q lies on the x-axis and P has the same x-coordinate as Q.
These triangles all have an right angle at Q and are valid solutions. And because there are `SIZE` possible positions for Q (all x-axis positions except `(0,0)`)
and for each of these there are `SIZE` possible positions for P (all points on the same x-value as Q, except `y = 0`)
there are `SIZE*SIZE` trivial triangles with an right angle at Q.
~~~
count(group_2_triv) = count(group_3_triv) = SIZE * SIZE
~~~
For the remaining triangle we can finally - kind of - start programming.
We go through all remaining points (q_x, q_y) where `q_x > 0 && q_y > 0` (because the axis are already covered by our trivial cases).
For every point (that we assume is Q) we calculate the vector OQ:
~~~
oq_x = q_x - 0 // trivial, yeah i know. In the final program this is all optimized away
oq_y = q_y - 0
~~~
And we calculate the direction of the vector QP (under the assumption that Q has a right angle and thus OQ and QP form a right angle).
This is simply the vector OQ rotate by 90° CW:
~~~
v_qp_x = -oq_y;
v_qp_y = oq_x;
~~~
Now we search for integer solutions of `P = Q + n * v_QP`. Each solution, that also falls in our SIZE bounds is a valid triangle.
To find these we go through all the possible y locations out point P can have.
It is not possible that one p_y value responds to multiple p_x values, because then QP would be horizontal
and these triangles are already acknowledged in our trivial cases of group_2 / group_3.
So for each (possibly valid) p_y value we can calculate the corresponding p_x value:
~~~
p_y = q_y + n * v_qp_y
n = (p_y - q_y) / v_qp_y
p_x = q_x + n * v_qp_x
= q_x + ((p_y - q_y) / v_qp_y) * v_qp_x
= q_x + ((p_y - q_y) * v_qp_x / v_qp_y)
~~~
First we want to test if `(p_y - q_y) * v_qp_x` is a multiple of `v_qp_y`.
If this were not the case than p_x is not an integer and this is not an integer solution
(then we would simply continue with the next y value until y > SIZE and we have reached our limit).
But if P(p_x, p_y) **has** two integer components we only need to test if p_x is greater than zero
(because otherwise the triangle would be out of our defined bounds) and then we can increment out triangle counter.
Be aware that we have in this step practically found two unique triangles, this one and its mirrored counter part (see explanation at the beginning).
Now we continue our looping, first until we have tested all possible p_y values (until p_y grows greater than our bounds, SIZE)
and then until we have tested all valid points for Q.
In the end we only have to add our values together and we have our result:
~~~
result = c_group_1 + 2 * c_group_23
c_group_23 = c_group_23_triv + c_group_23_nontriv
~~~
This is one of the problems that translate **really** well into befunge, because there are no big data structures and not even a lot of calculations.
Most of the work is done before we start to write code and the challenge is finding the correct approach.
*After note:* I really want a price or something for the compression of this program.
Everything is crunched into a 36x5 rectangle and there are nearly no unused codepoints...