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fix broken links

This commit is contained in:
Mike Schwörer 2018-02-03 18:45:51 +01:00
parent 77a879294a
commit 1ee2563efc
Signed by: Mikescher
GPG Key ID: D3C7172E0A70F8CF
12 changed files with 15 additions and 15 deletions

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@ -72,7 +72,7 @@ $max = ceil($max / 20) * 20;
<td><?php echo number_format($problem['steps'], 0, null, ' '); ?></td> <td><?php echo number_format($problem['steps'], 0, null, ' '); ?></td>
</tr> </tr>
<tr> <tr>
<td><b>Execution time</b> (<a href="/programs/view/BefunGen">BefunExec</a>):</td> <td><b>Execution time</b> (<a href="/programs/view/BefunUtils">BefunExec</a>):</td>
<td><?php echo formatMilliseconds($problem['time']) . ' <i>(' . (($problem['time']===0) ? '?' : number_format(($problem['steps']/$problem['time'])/1000, 2, '.', '')) . ' MHz)</i>'; ?></td> <td><?php echo formatMilliseconds($problem['time']) . ' <i>(' . (($problem['time']===0) ? '?' : number_format(($problem['steps']/$problem['time'])/1000, 2, '.', '')) . ' MHz)</i>'; ?></td>
</tr> </tr>
<tr> <tr>

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@ -4,7 +4,7 @@ The board consist of 10 to 30 fields, one player starts left and one player righ
Your goal is to zero the enemy flag for two consecutive cycles and you loose if you either leave the board or the enemy zeroes your flag first. Of course the bots are written in brainfuck, which adds a whole lot of interesting limitations due to brainfucks minimalistic (7) set of operations. Your goal is to zero the enemy flag for two consecutive cycles and you loose if you either leave the board or the enemy zeroes your flag first. Of course the bots are written in brainfuck, which adds a whole lot of interesting limitations due to brainfucks minimalistic (7) set of operations.
The thing that surprised me the most is the [strategically depth](https://esolangs.org/wiki/BF_Joust_strategies) of the game (despite the simple rules and language) and the fact that there are [extremely efficient and complex programs](https://codu.org/eso/bfjoust/in_egobot/) out there. The thing that surprised me the most is the [strategically depth](https://esolangs.org/wiki/BF_Joust_strategies) of the game (despite the simple rules and language) and the fact that there are [extremely efficient and complex programs](http://codu.org/eso/bfjoust/in_egobot/) out there.
So here is my own bot *(originally made for [stackexchange](https://codegolf.stackexchange.com/questions/36645/brainfedbotsforbattling-a-brainf-tournament))*, it can't really keep up with the big ones from egojoust but I'm fairly proud of it: So here is my own bot *(originally made for [stackexchange](https://codegolf.stackexchange.com/questions/36645/brainfedbotsforbattling-a-brainf-tournament))*, it can't really keep up with the big ones from egojoust but I'm fairly proud of it:

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@ -6,5 +6,5 @@ Some people say flying gets safer and safer ... But see for your self:
I think I will use the train :D I think I will use the train :D
[1]: /images/log/bsod_1.jpg [1]: /data/images/log/bsod_1.jpg
[2]: /images/log/bsod_2.jpg [2]: /data/images/log/bsod_2.jpg

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@ -10,6 +10,6 @@ Here is a little overview over the past versions:
**v3.0:** ![version 3][3] **v3.0:** ![version 3][3]
[1]: /images/log/ms_de_v1.jpg [1]: /data/images/log/ms_de_v1.jpg
[2]: /images/log/ms_de_v2.jpg [2]: /data/images/log/ms_de_v2.jpg
[3]: /images/log/ms_de_v3.jpg [3]: /data/images/log/ms_de_v3.jpg

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@ -1,6 +1,6 @@
When you see this Log you probably notice that this site looks a whole lot different than a few days before. When you see this Log you probably notice that this site looks a whole lot different than a few days before.
And you you can probably guess it **I rewrote this website completely from scratch**. And you you can probably guess it **I rewrote this website completely from scratch**.
Finally there is a *real* PHP Framework behind this all ([Yii](https://www.yiiframework.com/) with [Yiistrap](https://www.getyiistrap.com/)) and my code looks kinda good and is [version controlled](https://github.com/Mikescher/www.mikescher.de). Finally there is a *real* PHP Framework behind this all ([Yii](http://www.yiiframework.com/) with [Yiistrap](http://www.getyiistrap.com/)) and my code looks kinda good and is [version controlled](https://github.com/Mikescher/www.mikescher.de).
My hopes are that I can now easier add new programs and that the whole page looks a bit more professional. My hopes are that I can now easier add new programs and that the whole page looks a bit more professional.
If you want to see how this page has evolved over the years - here are the thumbnails of mikescher.de version `1`, `2`, `3` and the current `4`: If you want to see how this page has evolved over the years - here are the thumbnails of mikescher.de version `1`, `2`, `3` and the current `4`:

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@ -4,5 +4,5 @@ The problem is that you need a square root to inverse the pentagonal formula and
So I needed to implement my own version of integer square roots in Befunge (see [wikipedia](https://en.wikipedia.org/wiki/Methods_of_computing_square_roots)). So I needed to implement my own version of integer square roots in Befunge (see [wikipedia](https://en.wikipedia.org/wiki/Methods_of_computing_square_roots)).
The program is still not really fast but it's good that I managed to speed it up to a time where you can execute it without waiting the whole night. The program is still not really fast but it's good that I managed to speed it up to a time where you can execute it without waiting the whole night.
Also this program is nicely compact, by the time I'm writing this my Befunge interpreter [BefunExec](https://www.mikescher.de/programs/view/BefunGen) has gotten a display of all possible paths a program can take. Also this program is nicely compact, by the time I'm writing this my Befunge interpreter [BefunExec](https://www.mikescher.de/programs/view/BefunUtils) has gotten a display of all possible paths a program can take.
And if you look at the graph of this program, it looks pretty interesting... And if you look at the graph of this program, it looks pretty interesting...

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@ -1,4 +1,4 @@
It's obvious that the bottleneck of this program is the primality test. It's obvious that the bottleneck of this program is the primality test.
The numbers become here too big to create a sieve and "normal" prime testing takes too long. The numbers become here too big to create a sieve and "normal" prime testing takes too long.
So we use the [Miller-Rabin primality test](https://en.wikipedia.org/wiki/Miller-Rabin_primality_test) that I implemented a while ago (thank [mathblog.dk](https://http://www.mathblog.dk)). So we use the [Miller-Rabin primality test](https://en.wikipedia.org/wiki/Miller-Rabin_primality_test) that I implemented a while ago (thank [mathblog.dk](http://www.mathblog.dk)).
The rest is just enumerating all the diagonals until `primes*10<all` The rest is just enumerating all the diagonals until `primes*10<all`

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@ -24,7 +24,7 @@ b = 1/2 ( sqrt(2n^2 - 2n + 1) + 1 )
For the last formula we search for integer solutions. For the last formula we search for integer solutions.
We can now either solve this manually with diophantine equations, We can now either solve this manually with diophantine equations,
or we ask [Wolfram|Alpha](www.wolframalpha.com/input/?i=2*b*b-2b+%3D+n*n-n). or we ask [Wolfram|Alpha](https://www.wolframalpha.com/input/?i=2*b*b-2b+%3D+n*n-n).
Which gives us the following two formulas: Which gives us the following two formulas:
~~~ ~~~

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@ -5,7 +5,7 @@ Displays a Commit Table for every of your github-years.
This is practically a copy of githubs Commit-Graph functionality. This is practically a copy of githubs Commit-Graph functionality.
But with the extra feature of showing commits older than a year, from private repositories abd from other git remotes. But with the extra feature of showing commits older than a year, from private repositories abd from other git remotes.
*See it live in action [here](https://www.mikescher.de/about)* *See it live in action [here](https://www.mikescher.com/about)*
### How to use: ### How to use:

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@ -1,4 +1,4 @@
An automatic solver for [Hexcells](http://www.matthewbrowngames.com/hexcells.html), [Hexcells Plus](http://www.matthewbrowngames.com/hexcellsplus.html) and [Hexcells Infinite](http://www.matthewbrowngames.com/hexcellsinfinite.html). An automatic solver for [Hexcells](http://www.matthewbrowngames.com), [Hexcells Plus](http://www.matthewbrowngames.com) and [Hexcells Infinite](http://www.matthewbrowngames.com).
The idea is to automatically parse the game state, find the next (valid) step and execute it. The idea is to automatically parse the game state, find the next (valid) step and execute it.
*(Rinse and Repeat until everything is solved)* *(Rinse and Repeat until everything is solved)*

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@ -8,7 +8,7 @@ jClipCorn
> Use this software only in a country which allows for private copies of your bought DVD's. > Use this software only in a country which allows for private copies of your bought DVD's.
> Use this software only to manage copies of movies which you own. > Use this software only to manage copies of movies which you own.
![main-view](README-FILES/main-view.png) ![main-view](https://raw.githubusercontent.com/Mikescher/jClipCorn/master/README-FILES/main-view.png)
### Main Features ### Main Features
@ -25,7 +25,7 @@ jClipCorn
#[> DOWNLOAD](https://www.github.com/Mikescher/jClipCorn/releases) #[> DOWNLOAD](https://www.github.com/Mikescher/jClipCorn/releases)
###[> HOMEPAGE](https://www.mikescher.com/programs/view/jClipCorn) ###[> HOMEPAGE](https://www.mikescher.com/programs/view/jClipCorn)
###[> GITHUB WIKI](https://github.com/Mikescher/jClipCorn/wiki) ###[> GITHUB WIKI](https://github.com/Mikescher/jClipCorn/wiki)
###[> CHANGELOG](https://raw.githubusercontent.com/Mikescher/jClipCorn/master/changelog.txt) ###[> CHANGELOG](https://raw.githubusercontent.com/Mikescher/jClipCorn/master/CHANGELOG.txt)
### Organization ### Organization