diff --git a/www/data/programs/desc/All in One/Features.markdown b/www/data/programs/desc/All in One/Features.markdown new file mode 100644 index 0000000..6b3406e --- /dev/null +++ b/www/data/programs/desc/All in One/Features.markdown @@ -0,0 +1,20 @@ +##Some *(not all)* features: + +- Show registered file extensions +- Shutdown PC, Restart PC +- Change the size and text of the start-button +- Change the system time +- Disable the screensaver +- Read your system rights +- Show runnign processes +- Hide multiple system elements (taskbar, clock, TNA, startbutton ...) +- List installed software +- Show Mac address, ip address, ie version, win version +- Get Special windows paths +- Set any window to fullscreen +- Maximize, minimize, hide, kill, highlight any window +- Convert Roman numbers and arabic numbers into each other +- Execute cmd-commands +- List all window captions +- Delete itself (without a trace) +- Make a screenshot \ No newline at end of file diff --git a/www/data/programs/desc/All in One/index.markdown b/www/data/programs/desc/All in One/index.markdown new file mode 100644 index 0000000..87cd999 --- /dev/null +++ b/www/data/programs/desc/All in One/index.markdown @@ -0,0 +1,4 @@ +All in One is a multifunctional tool with many, many features. +In fact it's a Compendium of everything we found useful and easy to implement (or easy to copy the code from somewhere ...). + +It's developed by Benjamin Rottler and myself in the glorious language `Delphi`. \ No newline at end of file diff --git a/www/data/programs/desc/Beepster/index.markdown b/www/data/programs/desc/Beepster/index.markdown new file mode 100644 index 0000000..b6a4fb7 --- /dev/null +++ b/www/data/programs/desc/Beepster/index.markdown @@ -0,0 +1,4 @@ +Beepster is a - relatively stupid - little tool to create a really high pitched sound with your computer. + +The special trick is that the beep is not created by you normal speakers, but by your internal ones. +So the only requirement is that you computer has an internal speaker (its the one that creates the error beeps, for example when booting up fails) \ No newline at end of file diff --git a/www/data/programs/desc/BefunZ/index.markdown b/www/data/programs/desc/BefunZ/index.markdown new file mode 100644 index 0000000..3b9cb8f --- /dev/null +++ b/www/data/programs/desc/BefunZ/index.markdown @@ -0,0 +1,4 @@ +BefunZ is a little console Befunge-93 interpreter. +It understands all of the Befunge-93 syntax, but is not restricted to the size limitations of Befunge-93 (because they are really annoying). + +This is one of my first C# programs, so please be gentle and don't expect too much :) \ No newline at end of file diff --git a/www/data/programs/desc/Blitzer/index.markdown b/www/data/programs/desc/Blitzer/index.markdown new file mode 100644 index 0000000..4988846 --- /dev/null +++ b/www/data/programs/desc/Blitzer/index.markdown @@ -0,0 +1,4 @@ +Blitzer is - again - a little and probably nonsense Hoax tool. +It makes your screen flash in black and white, so it kinda looks like something broke. + +Could be useful to scare people who don't know `Alt`+`F4` :D \ No newline at end of file diff --git a/www/data/programs/desc/Borderline Defense/index.markdown b/www/data/programs/desc/Borderline Defense/index.markdown new file mode 100644 index 0000000..37cdf6c --- /dev/null +++ b/www/data/programs/desc/Borderline Defense/index.markdown @@ -0,0 +1,12 @@ +Borderline Defense is the final project of the java AG 2012 from the OKEN Gymnasium. +The java AG is a little student project group by [Benjamin Rottler](http://benjaminrottler.de/) and myself. + +Most of the code and all of the graphics were created by the students. They settled on the idea of creating a space invaders clone with a few unique features. +Because we didn't wanted to get too much into optimizations and smaller problems we use my pre-existing game engine [absCanvas](/programs/view/absCanvas). + +Borderline Defense shows it strengths in: + +- 20 different designed levels and 10 different upgrade stages for your ship +- An endless gameplay wich gets harder and harder with time. +- An competitive online highscore where you can compare yourself with many others + diff --git a/www/data/programs/desc/ClipCorn/index.markdown b/www/data/programs/desc/ClipCorn/index.markdown new file mode 100644 index 0000000..8987217 --- /dev/null +++ b/www/data/programs/desc/ClipCorn/index.markdown @@ -0,0 +1,9 @@ +> Warning +> ClipCorn is outdated - there is a completely new version `jClipCorn` + +ClipCorn is a powerful organization tool for your movies. +It organized all your movies in a central place a long with covers and meta informations. +This allows you to easily search in them and keep track what you already have watched. +You can also add complete Series and organize them in Seasons and Episodes. + +The great amount of comfort features and specialized dialogs makes it really handy. \ No newline at end of file diff --git a/www/data/programs/desc/Crystal Grid/Instructions.markdown b/www/data/programs/desc/Crystal Grid/Instructions.markdown new file mode 100644 index 0000000..15bcd87 --- /dev/null +++ b/www/data/programs/desc/Crystal Grid/Instructions.markdown @@ -0,0 +1,17 @@ +###CrystalGrid Instructions + +You start with one ore more of your own cannon type. +This cannon will immediately start shooting, you can change the direction by draggging the cannon. + +Your own cannon is green, neutral cannons (that don't belong to any player) are gray and enemy cannons have their respective team color (red for a single computer enemy). + +Every cannon has a regenerating health meter, only if a cannon has full health it will shoot. Shoot at other cannons to decrease their life if they are enemies, or increase their life if they are on your side. + +A zero health cannon becomes neutral once again, so you can assimilate a enemy cannon by first decreasing their *(enemy)* health to zero and then increasing *(your own)* health back to full. + +You can eliminate enemy bullets by shooting at them, they will destroy each other. + +You can "charge" your won cannons by shooting at them, their shooting speed will increase with every cannon feeding into them. + +You win the game when you assimilate the last active enemy cannon. +You loose the game when you loose your last cannon. \ No newline at end of file diff --git a/www/data/programs/desc/Crystal Grid/Tricks.markdown b/www/data/programs/desc/Crystal Grid/Tricks.markdown new file mode 100644 index 0000000..7e9bb05 --- /dev/null +++ b/www/data/programs/desc/Crystal Grid/Tricks.markdown @@ -0,0 +1,13 @@ +###Gameplay tips & tricks + +When two equal players shoot at a neutral cannon the first hit will decide the win because the cannons auto-regeneration will help him out. + +Neutral cannons try (badly) to defend themselve, try to use that to your advantage. + +Your cannons do have a maximum shooting speed, it may be more wisely to spread your power onto multiple cannons. + +Be aware that your own bullets bounce from each other, fights can become really messy that way. + +Slow down the speed in critical moments. + +There are different kinds of wall, some destroy your bullets and some just reflect them, this ciuld be a strategical advantage. \ No newline at end of file diff --git a/www/data/programs/desc/Crystal Grid/index.markdown b/www/data/programs/desc/Crystal Grid/index.markdown new file mode 100644 index 0000000..95f7096 --- /dev/null +++ b/www/data/programs/desc/Crystal Grid/index.markdown @@ -0,0 +1,9 @@ +CrystalGrid is again an [absCanvas](/programs/view/absCanvas)-game by me. +The game is a tactical "warfare" simulator, if you want to call it that way. +Practically its about fastly killing the enemy cannons with your own. On the way to your target you ccan conquer neutral cannons and assimilate enemy cannons. + +Your enemy is a KI (even so I plan to implement a player-vs-player mode) with 4 different difficulties. +While you are probably able to easily beat all 38 levels on `Easy` it gets harder with every difficulty. +The final setting `Impossible` becomes a real challenge, and at the time I wrote this nobody has beaten every level in this setting. (Even so it's definitely not impossible :D ) + +A little gimmick is the KI-vs-KI where you can watch th level played only by computer controlled players \ No newline at end of file diff --git a/www/data/programs/desc/Deal or no Deal/index.markdown b/www/data/programs/desc/Deal or no Deal/index.markdown new file mode 100644 index 0000000..c95d2c4 --- /dev/null +++ b/www/data/programs/desc/Deal or no Deal/index.markdown @@ -0,0 +1,5 @@ +A little game with the same principles as the same-named tv-show. +The idea is that you have 26 cases with different amounts of money in it. You start by choosing your case, the money in it is now yours - but you don't know how much it is. + +Every round you open now a few of the other cases and narrow this way the money in your own down. And after ever round the "banker" offers you a price to buy your case. +Its then your descision if you accept the deal or not. It's your descision how much you will risk to get as much money as possible. \ No newline at end of file diff --git a/www/data/programs/desc/Dynamic Link Fighters/index.markdown b/www/data/programs/desc/Dynamic Link Fighters/index.markdown new file mode 100644 index 0000000..c6c8156 --- /dev/null +++ b/www/data/programs/desc/Dynamic Link Fighters/index.markdown @@ -0,0 +1,6 @@ +And here is another fairly big project from me. +A long time ago I had the idea of a program in which two computer programs play against each other. The two opponents get controlled by two dll's in which their KI is written. + +Now I finally have written this program, you can create your own KI in delphi (or theoretical in every language that can create dll's) and let it fight against others. + +For a detailed description how it works look at the included help-program. \ No newline at end of file diff --git a/www/data/programs/desc/Graveyard of Numbers/index.markdown b/www/data/programs/desc/Graveyard of Numbers/index.markdown new file mode 100644 index 0000000..05c36e4 --- /dev/null +++ b/www/data/programs/desc/Graveyard of Numbers/index.markdown @@ -0,0 +1,5 @@ +A simple little tool to continuously rename files. + +It allows you to rename all files in a specific folder with a specified pattern and and ongoing number. + +It proves useful to batch rename a lot of files, for example images from a digital camera. \ No newline at end of file diff --git a/www/data/programs/desc/H2O/index.markdown b/www/data/programs/desc/H2O/index.markdown new file mode 100644 index 0000000..e4225b1 --- /dev/null +++ b/www/data/programs/desc/H2O/index.markdown @@ -0,0 +1,6 @@ +H²O-Reaction is a little bigger project i did in the last few months. + +Your target is to create chain reaction in a grid of water-molecules, the bigger and longer this reaction is - the more points you will get. +You can compare your personal highscore in an online leaderboard with already many players in it + +Just click on a molecule of your choice and watch the resulting reaction, have fun. \ No newline at end of file diff --git a/www/data/programs/desc/Infinity Tournament/index.markdown b/www/data/programs/desc/Infinity Tournament/index.markdown new file mode 100644 index 0000000..db1f043 --- /dev/null +++ b/www/data/programs/desc/Infinity Tournament/index.markdown @@ -0,0 +1,16 @@ +A while ago a friend and I developed a game for school. It was a Towerdefence game and i think it was pretty nice. +The problem was that we developed it in Greenfoot - and we reached pretty fast the limitations of this framework. + +So after all that I decided to rewrite it completely new in my own game-framework [absCanvas](/programs/view/absCanvas). +Infinity Tournament is a futuristic themed Towerdefence with an endless amount of waves that get hader with every round. + +It has some cool features like: + +- endless gameplay +- online competitive highscore +- multiple pre-made maps +- a custom map-editor +- futuristic-neon theme and free electro music +- 3 different tower with multiple diferent upgrade stages + +Let's see how high *you* can get in the highscore \ No newline at end of file diff --git a/www/data/programs/desc/Keygen Dancer/Songs.markdown b/www/data/programs/desc/Keygen Dancer/Songs.markdown new file mode 100644 index 0000000..c72d6b5 --- /dev/null +++ b/www/data/programs/desc/Keygen Dancer/Songs.markdown @@ -0,0 +1,39 @@ +- AGAiN - FairStars +- AGAiN - Moonflight +- AGAiN - Smurf-Esque 98 +- AGAiN - Sunflower +- AGAiN - Surrender +- CORE - 1992 +- CORE - Adobe Premiere Elements 7 +- CORE - Bergsmätaren Lever +- CORE - Dead Feelings +- CORE - Mary's Monastery +- CORE - Offencyt +- CORE - Skogens Djur +- Digital Insanity - Unreal Superhero +- ECLiPSE - Battleship Chess +- EDGE - Benny Hill +- EDGE - Complications +- EDGE - There Aren't Any Sheep in Outer Mongolia +- FFF - Fighting for fun +- FFF - Elrico vs. LHS +- nGen - New Life +- nGen - I'll fly with you +- nGen - Its ram hot +- nGen - nGen Racer Type Tune +- ORiON - Keygen Tune +- PARADOX - Alcatraz +- PARADOX - Angels +- PARADOX - Arkanoid +- PARADOX - Auricorns Fishingboat +- PARADOX - nVidia DVD Decoder 1.00.58 +- PARADOX - Scrambled Mind +- Razor1911 - A message to you +- Razor1911 - Battlefield 2142 +- Razor1911 - Cybernostra weekend +- Razor1911 - Fuck da Police +- Razor1911 - Gothic 3trn +- Razor1911 - Kolobki Vodka Dance +- Razor1911 - Mario Airlines +- Razor1911 - My Dirty Old Camel +- Razor1911 - NHL 07 auorun 1 \ No newline at end of file diff --git a/www/data/programs/desc/Keygen Dancer/index.markdown b/www/data/programs/desc/Keygen Dancer/index.markdown new file mode 100644 index 0000000..85fe843 --- /dev/null +++ b/www/data/programs/desc/Keygen Dancer/index.markdown @@ -0,0 +1,4 @@ +You probably know that a lot of (old) Keygans had neat little animations and background music. There are even whole [sites](http://www.keygenmusic.net/) determined to collect these catchy tunes. + +Also a while ago I found in one of these programs (that I use only for the music...) a funny little dancing animation, and just for fun i extracted it. +So now i thought i would combine them together to create this program that show a dancing character and plays a few Keygen sounds in the background. \ No newline at end of file diff --git a/www/data/programs/desc/LAN-Control/index.markdown b/www/data/programs/desc/LAN-Control/index.markdown new file mode 100644 index 0000000..7f91f18 --- /dev/null +++ b/www/data/programs/desc/LAN-Control/index.markdown @@ -0,0 +1,5 @@ +LAN Control is a tool to execute operations on another computer over a LAN connection. +All you have to do is execute the `server.exe` on the remote computer and the `client.exe` on yours. +After that you can do things like lock the PC, get executed programs, kill processes etc. + +I strongely advice to do this only one your own computer and not control other pc's. Except - you know - you have good reasons :). \ No newline at end of file diff --git a/www/data/programs/desc/LightShow/index.markdown b/www/data/programs/desc/LightShow/index.markdown new file mode 100644 index 0000000..e2e0dec --- /dev/null +++ b/www/data/programs/desc/LightShow/index.markdown @@ -0,0 +1,2 @@ +LIghtShow generates literally a light show with the LED's on your keyboard. I'm not really sure if this has any practical use, but it looks kinda nice. +Perhaps you could impress someone with the cool things your keybaord is able to do \ No newline at end of file diff --git a/www/data/programs/desc/Logistixx/index.markdown b/www/data/programs/desc/Logistixx/index.markdown new file mode 100644 index 0000000..975460e --- /dev/null +++ b/www/data/programs/desc/Logistixx/index.markdown @@ -0,0 +1,5 @@ +This is a little game made out of a funny little riddle. + +Your goal is to close very single door in a maze by walking through it and then escaping the maze. +You can reset the level anytime with a big red reset button. +I know the problem seems impossible, but i assure you that there is a valid trick to solve this. \ No newline at end of file diff --git a/www/data/programs/desc/NedSchend/index.markdown b/www/data/programs/desc/NedSchend/index.markdown new file mode 100644 index 0000000..465e5ae --- /dev/null +++ b/www/data/programs/desc/NedSchend/index.markdown @@ -0,0 +1,7 @@ +If you ever where in a big LAN network with a little bit older computers (XP or older) you probably know the Windows Messenger Service. + +With the command netsend you are able to send messages directly onto the screen on another person. Unfortunately your computername will appear as sender, and everyone will know you send the message. + +If you know want to anonymously send messages you can use this little tool which lets you freely choose the displayed sendername, you can even choose the name of another computer and impersonate someone. + +I'm sure some of you are able to think about a few use cases for this tool ... \ No newline at end of file diff --git a/www/data/programs/desc/Niripsa/index.markdown b/www/data/programs/desc/Niripsa/index.markdown new file mode 100644 index 0000000..74f47da --- /dev/null +++ b/www/data/programs/desc/Niripsa/index.markdown @@ -0,0 +1,4 @@ +Niripsa is a Aspirin close for the pc. +It has a space theme and is completely in Andorra 2D and Delphi programmed. Also there is a Highscore so you can challenge your friends to beat your score. + +The game is fully portable, so no installation is required and you can simply transport is on a usb drive \ No newline at end of file diff --git a/www/data/programs/desc/Penner-Bot/index.markdown b/www/data/programs/desc/Penner-Bot/index.markdown new file mode 100644 index 0000000..0fcbdd2 --- /dev/null +++ b/www/data/programs/desc/Penner-Bot/index.markdown @@ -0,0 +1,4 @@ +Pennergame-Hack is an effective bot for the browsergame `Pennergame`. +Every 10 minutes it will automatically collect Bottles, convenient in the background. + +The original code was not by me - but i changed it quite a bit to fit my needs. \ No newline at end of file diff --git a/www/data/programs/desc/Serpilicum/index.markdown b/www/data/programs/desc/Serpilicum/index.markdown new file mode 100644 index 0000000..e33b348 --- /dev/null +++ b/www/data/programs/desc/Serpilicum/index.markdown @@ -0,0 +1,5 @@ +A little Snake that [Armin Benz](http://sam-dev.de/) and I programmed in our second informatik semester. +Even though it looks like a console application, it is - in fact - an OpenGL window. You will notice this later when a few effects start to kick in :) + +There is a local Highscore and multiple gamemodes. +Be aware that this was our first real C++ project, and so there *might* be many bugs, and the sourcecode looks **really** horrible ... \ No newline at end of file diff --git a/www/data/programs/desc/Sieb_des_Eratosthenes/index.markdown b/www/data/programs/desc/Sieb_des_Eratosthenes/index.markdown new file mode 100644 index 0000000..4c39fbf --- /dev/null +++ b/www/data/programs/desc/Sieb_des_Eratosthenes/index.markdown @@ -0,0 +1,3 @@ +The [Sive of Ersathothenes](http://en.wikipedia.org/wiki/Sieve_of_Eratosthenes) algorithm is a good way to get all prime numbers up to a specific limit. + +This programm visualized the algorithm in an *hopefully* easy-to-understand way. \ No newline at end of file diff --git a/www/data/programs/desc/Smart Directory Lister/index.markdown b/www/data/programs/desc/Smart Directory Lister/index.markdown new file mode 100644 index 0000000..369a720 --- /dev/null +++ b/www/data/programs/desc/Smart Directory Lister/index.markdown @@ -0,0 +1,3 @@ +With Smart Directory Lister (*short* SDL) you can easily list all files or folder in a folder that match a pattern. After that you can export that list as plain text. + +As simple as that sounds its really useful to create a list of all your programs/movies/photos etc. Also because this programm creates no files and is pretty small you can just copy the executable into every folder you need to create a list f sometimes. \ No newline at end of file diff --git a/www/data/programs/desc/SuperBitBros/index.markdown b/www/data/programs/desc/SuperBitBros/index.markdown new file mode 100644 index 0000000..db2c4a4 --- /dev/null +++ b/www/data/programs/desc/SuperBitBros/index.markdown @@ -0,0 +1,9 @@ +SuperBitBros is a clone of the original Super Mario for the NES. +I took the time and converted all of teh original levels into my own levelformat that i use for SuperBitBros. So you can play all the old levels with a little tweak: +When you die, and you have no lifes left, you have to start over. +So you could argue that this is essentially a rogue-like super mario. Most of the things remained unchanged but i tweaked the amount of coins you get so its not totally impossible to beat the whole game. +Also i added 3 different skins, mainly because I'm totally untalented with graphics and my first two attempts didn't pleased me :). + +If you want you can create your own levels, every level is just a simple .ora image - there currently no way to load custom levels, but it should be fairly easy to recompile the program. + +Have fun \ No newline at end of file diff --git a/www/data/programs/desc/TicTacToe/index.markdown b/www/data/programs/desc/TicTacToe/index.markdown new file mode 100644 index 0000000..39079fe --- /dev/null +++ b/www/data/programs/desc/TicTacToe/index.markdown @@ -0,0 +1,4 @@ +This is a really basic TicTacToe game. You can play against a friend or against a computer enemy. +The computer is intelligent enough to never loose, so all you can do is force a tie against him. + +Because the sourcecode was that short it is directly included - perhaps someone is interested in the KI (MinMax algorithm) \ No newline at end of file diff --git a/www/data/programs/desc/Wikipedia - The Game/index.markdown b/www/data/programs/desc/Wikipedia - The Game/index.markdown new file mode 100644 index 0000000..e567d97 --- /dev/null +++ b/www/data/programs/desc/Wikipedia - The Game/index.markdown @@ -0,0 +1,4 @@ +Wikipedia - The Game (*short:* WTG) is a game with an kinda interestic game principle (I heard that idea multiple times from different sources and thought I would try implementing it): + +The program will give you two wikipedia pages, one from where you start and your target. Your goal is then to navigate to the target via Hyperlinks over as few as possible other pages. +There are different difficulties where you can choose the length of the optimal path (eg. 4 pages optimal). \ No newline at end of file diff --git a/www/data/programs/desc/Ziegenproblem/index.markdown b/www/data/programs/desc/Ziegenproblem/index.markdown new file mode 100644 index 0000000..8e79dcf --- /dev/null +++ b/www/data/programs/desc/Ziegenproblem/index.markdown @@ -0,0 +1,7 @@ +The [Monty-Hall-Problem](http://en.wikipedia.org/wiki/Monty_Hall_problem) is an old mathematical riddle + +> Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? + +The answer - even though it might seem strange - is **yes**, you should change. +For the full mathematical proof you can read wikipedia, but to visualize the problem you can use this little program and test it by yourself. +You can even automate a few hundred tests and see whats right on average. \ No newline at end of file diff --git a/www/data/programs/desc/absCanvas/index.markdown b/www/data/programs/desc/absCanvas/index.markdown new file mode 100644 index 0000000..d91a5ff --- /dev/null +++ b/www/data/programs/desc/absCanvas/index.markdown @@ -0,0 +1,16 @@ +absCanvas is my very own java game engine. And by the time it is probably the project i used in the most other things. + +The idea was to create a (in the beginning) very simple game engine that doesn't depend on other libraries. +*(except a few, like a sound library - if you use sounds)* +The drawing is down per Active-Rendering directly on the normal canvas. + +The main advantage are the multiple integrated features like + +- a complex menusystem with different components, different screens and even animated transitions between them. +- classes to support loading sprites from spritesheets and to create animated entities. +- configurable collision detection +- a *(not fully finished)* Network support where multiple people control different entities on the same world. +- my own custom map saveformat with IO classes and an editor + +absCanvas was initially only for my own projects, and if you want to write a game you are probably better to just use one of the bigger game frameworks. +But if you want to see a game framework, made completely from the bottom of java this could be interesting \ No newline at end of file diff --git a/www/data/programs/desc/exeExtract/index.markdown b/www/data/programs/desc/exeExtract/index.markdown new file mode 100644 index 0000000..4eb7cb1 --- /dev/null +++ b/www/data/programs/desc/exeExtract/index.markdown @@ -0,0 +1,5 @@ +exeExtract is a little tool to extract many files from a given folder. + +It proved especially useful to me when i needed to get every compiled exe file from all of my project folders. + +But - even the name hints otherwise - you can freely choose what pattern what the to copy files have to match. \ No newline at end of file diff --git a/www/data/programs/desc/jCircuits/Components.markdown b/www/data/programs/desc/jCircuits/Components.markdown new file mode 100644 index 0000000..09cbdb2 --- /dev/null +++ b/www/data/programs/desc/jCircuits/Components.markdown @@ -0,0 +1,56 @@ +###Components + +##Basic + +- Source (Simple Lever) +- Target (Display) +- NOT +- AND +- NAND +- OR +- NOR +- XOR +- XNOR + +####Advanced + +- Half Adder +- Full Adder +- JK-FlipFlop +- D-FlipFlop +- Multiplexer +- Demultiplexer + +####Bus + +- Bus-Bin-Source (8Bit Binary Chooser) +- Bus-Bin-Target (8Bit Binary Display) +- Bus-Dec-Source (8Bit Decimal Chooser) +- Bus-Dec-Target (8Bit Decimal Display) +- Bus-Hex-Source (8Bit Hex Chooser) +- Bus-Hex-Target (8Bit Hex Display) +- Bus-Splitter +- Bus-Merger +- Bus: NOT +- Bus: ADD-1 +- Bus: SUB-1 +- Bus: SHIFT-LEFT +- Bus: SHIFT-RIGHT +- Bus: ADD +- Bus: SUB +- Bus: MULT +- Bus: DIV +- Bus: AND +- Bus: NAND +- Bus: OR +- Bus: NOR +- Bus: XOR +- Bus: XNOR + +#####Premade Circuits + +- XOR-Adder +- Half-Adder +- Full-Adder +- Data-FlipFlop +- Multiplexer \ No newline at end of file diff --git a/www/data/programs/desc/jCircuits/index.markdown b/www/data/programs/desc/jCircuits/index.markdown new file mode 100644 index 0000000..53fa74d --- /dev/null +++ b/www/data/programs/desc/jCircuits/index.markdown @@ -0,0 +1,7 @@ +jCircuits is a logic circuits simulation. + +It allows you to create and wire your own circuits and then observe how they behave. +Beside all basic gatters there are also more advanced elements and a few premade examples. + +A special feature is the 3D mode, to see your circuit layout on a 3D surface. +And the simplistic graphic for each component. \ No newline at end of file diff --git a/www/data/programs/desc/jClipCorn/index.markdown b/www/data/programs/desc/jClipCorn/index.markdown new file mode 100644 index 0000000..6d3f665 --- /dev/null +++ b/www/data/programs/desc/jClipCorn/index.markdown @@ -0,0 +1 @@ +WIP \ No newline at end of file