more broken links
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After a lot of requests i come to update the [Fun-Page](/fun/fun.php).
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After a lot of requests i come to update the Fun-Page.
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The flying parts are now a good amount slower and the colors not *that* bright ...
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The flying parts are now a good amount slower and the colors not *that* bright ...
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Complaints can go into the guestbook.
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Complaints can go into the guestbook.
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@ -1,4 +1,4 @@
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A lot of you probably have seen [various](/programs/view/BefunUtils) [befunge](/programs/view/BefunZ) [stuff](https://github.com/Mikescher/BefunUtils) on this site.
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A lot of you probably have seen [various](/programs/view/BefunUtils) [befunge](/programs/view/BefunUtils) [stuff](https://github.com/Mikescher/BefunUtils) on this site.
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But a thing I do now for a while is solving the **[Project Euler](https://projecteuler.net/)** problems in befunge.
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But a thing I do now for a while is solving the **[Project Euler](https://projecteuler.net/)** problems in befunge.
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To celebrate fifty solved levels I want to rally you again to my **[blogpost about this project](/blog/1/Project_Euler_with_Befunge)** and the [table](/blog/1/Project_Euler_with_Befunge) with all my solved problems.
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To celebrate fifty solved levels I want to rally you again to my **[blogpost about this project](/blog/1/Project_Euler_with_Befunge)** and the [table](/blog/1/Project_Euler_with_Befunge) with all my solved problems.
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@ -6,4 +6,4 @@ Btw, i took the "fun" path and tried writing my own captcha code, here you can s
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![Captcha][1]
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![Captcha][1]
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[1]: /images/log/captcha_img.png
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[1]: /data/images/log/captcha_img.png
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@ -4,5 +4,5 @@ The problem is that you need a square root to inverse the pentagonal formula and
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So I needed to implement my own version of integer square roots in Befunge (see [wikipedia](https://en.wikipedia.org/wiki/Methods_of_computing_square_roots)).
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So I needed to implement my own version of integer square roots in Befunge (see [wikipedia](https://en.wikipedia.org/wiki/Methods_of_computing_square_roots)).
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The program is still not really fast but it's good that I managed to speed it up to a time where you can execute it without waiting the whole night.
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The program is still not really fast but it's good that I managed to speed it up to a time where you can execute it without waiting the whole night.
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Also this program is nicely compact, by the time I'm writing this my Befunge interpreter [BefunExec](https://www.mikescher.de/programs/view/BefunUtils) has gotten a display of all possible paths a program can take.
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Also this program is nicely compact, by the time I'm writing this my Befunge interpreter [BefunExec](https://www.mikescher.com/programs/view/BefunUtils) has gotten a display of all possible paths a program can take.
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And if you look at the graph of this program, it looks pretty interesting...
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And if you look at the graph of this program, it looks pretty interesting...
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@ -3,7 +3,7 @@ and a fly, **F**, sits in the opposite corner.
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By travelling on the surfaces of the room the shortest "straight line"
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By travelling on the surfaces of the room the shortest "straight line"
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distance from **S** to **F** is 10 and the path is shown on the diagram.
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distance from **S** to **F** is 10 and the path is shown on the diagram.
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![img](/data/blog/Befunge/p086.gif)
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![img](/data/images/blog/p085.gif)
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However, there are up to three "shortest" path candidates for any given cuboid and
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However, there are up to three "shortest" path candidates for any given cuboid and
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the shortest route doesn't always have integer length.
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the shortest route doesn't always have integer length.
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