cannonconquest
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www/data/images/program_thumbnails/CannonConquest.png
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www/data/images/program_thumbnails/CannonConquest.png
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@ -172,6 +172,5 @@ try {
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//TODO remove db table prefixes
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//TODO highlight active header TAB
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//TODO +QuickHiddenFolderToggle
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//TODO +AlephNote
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//TODO +CannonConquest
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@ -41,6 +41,8 @@ function httpError($errorcode, $message)
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{
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ob_clean();
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http_response_code($errorcode);
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global $OPTIONS;
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$OPTIONS = [ 'code' => $errorcode, 'message' => $message ];
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require (__DIR__ . '/../pages/errorview.php');
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@ -8,7 +8,6 @@ class Programs
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$a['file_longdescription'] = (__DIR__ . '/../statics/programs/' . $a['internal_name'] . '_descrition.md');
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$a['url'] = '/programs/view/' . $a['internal_name'];
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return $a;
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}
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69
www/statics/programs/CannonConquest_description.md
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69
www/statics/programs/CannonConquest_description.md
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@ -0,0 +1,69 @@
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An android/UWP/iOS game I made.
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The idea is from an old flash game I played long ago, I even made a [delphi version of the same game](/programs/view/Crystal%20Grid) idea a few years ago.
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The objective is to capture all cannons on the field while one (or more) AI enemies try to do the same thing.
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Everything gets a bit more complex (and tactical) because you can block enemy bullets, reflect your own bullets and "boost" your own cannons by shooting them.
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Also there are cannons of different sizes and types, walls, reflecting walls, lasers, shields, gravity wells and a lot more gameplay elements.
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And you can play via Bluetooth against other phones, even when Bluetooth is a distinctively bad suited protocol for these kind of stuff (either that or my implementation is ... not optimal)
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The source code is [open-source](https://github.com/Mikescher/GridDominance) and at least on android the app is free (with the option to skip levels with in-app purchases, but that's **really** not needed).
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On Windows/iOS I had to pay a good amount of money to get in the store (on iOS even around 10$ monthly, so the app is there not free, sorry :(
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Download:
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============
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The app is available on android/iOS/WinPhone:
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[![Get it in Google Play](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_google.png)](https://play.google.com/store/apps/details?id=com.blackforestbytes.griddominance.iab)
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[![Get it in Google Play](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_google.png)](https://play.google.com/store/apps/details?id=com.blackforestbytes.griddominance.full)
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[![Availalble at amazon](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_amazon.png)](https://www.amazon.com/gp/product/B075QMHZV7)
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[![Get it from Microsoft](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_microsoft.png)](https://www.microsoft.com/store/apps/9nx24pbs19rp)
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[![Get it from AppStore](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/README/badge_apple.png)](https://itunes.apple.com/us/app/cannon-conquest/id1303565192)
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Features:
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============
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- Physics Simulation with [Farseer Physics Engine](https://github.com/VelcroPhysics/VelcroPhysics)
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- Over 100 levels
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- Online Highscore
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- Online Account Synchronization
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- My own game engine based around MonoGame (special thanks to the guys at [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended))
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- Cross-platform via Xamarin
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- Online (UDP/IP) Multiplayer
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- Local Bluetooth Multiplayer
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- 6 different turret types
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- many different environment objects
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- levels with different geometrical properties
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- A (really) challenging AI (together with 3 easier AI modes)
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- Background music and sound effects
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- Self made graphics *(not sure if this is a good thing...)*
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Screenshots:
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============
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_04.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_01.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_03.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_05.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_08.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_07.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_09.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_12.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_10.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_13.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_11.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_02.png)
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![](https://raw.githubusercontent.com/Mikescher/GridDominance/master/Data/Screenshots/Shot_06.png)
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@ -539,4 +539,24 @@ return
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'github' => 'https://github.com/Mikescher/QuickHiddenFolderToggle',
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],
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],
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[
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'name' => 'Cannon Conquest',
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'internal_name' => 'CannonConquest',
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'category' => 'Game',
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'stars' => 5,
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'ui_language' => 'English|German|French|Italian|Spanish',
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'prog_language' => 'C#',
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'short_description' => 'A 2D tactical puzzler, free with over 100 levels. Made with Xamarin for android/iPhone/WinPhone',
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'add_date' => '2017-09-01',
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'urls' =>
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[
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'playstore' => 'https://play.google.com/store/apps/details?id=com.blackforestbytes.griddominance.iab',
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'amazonappstore' => 'https://www.amazon.com/gp/product/B075QMHZV7',
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'windowsstore' => 'https://www.microsoft.com/de-de/store/p/cannon-conquest/9nx24pbs19rp?rtc=1',
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'itunesstore' => 'https://itunes.apple.com/us/app/cannon-conquest/id1303565192',
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'github' => 'https://github.com/Mikescher/GridDominance',
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],
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],
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];
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