diff --git a/www/data/programs/desc/HexSolver/index.markdown b/www/data/programs/desc/HexSolver/index.markdown new file mode 100644 index 0000000..96e9dfe --- /dev/null +++ b/www/data/programs/desc/HexSolver/index.markdown @@ -0,0 +1,34 @@ +An automatic solver for [Hexcells](http://www.matthewbrowngames.com/hexcells.html), [Hexcells Plus](http://www.matthewbrowngames.com/hexcellsplus.html) and [Hexcells Infinite](http://www.matthewbrowngames.com/hexcellsinfinite.html). +The idea is to automatically parse the game state, find the next (valid) step and execute it. +*(Rinse and Repeat until everything is solved)* + +### [> Animation](http://gfycat.com/GrotesqueRecklessAcornbarnacle) + +##Usage + + - Start HexCells Infinite *(should also work with the other Hexcell games)* + - I recommend window-mode with 1440x900 resolution (for the OCR to work best) + - Load a level + - Start HexSolver + - Press **Recapture** + - If you want to completely solve the level press **Execute (All)** + - Don't manually move your mouse until finished (press ESC to abort) + - If you just want to see the next step press **Solve** (Can take around 5-10 seconds) + +##Troubleshooting + + - HexSolver needs an minimum amount of orange cells to recognize the layout + - HexSolver only works when all cells are in an uniform grid (click **Calculate** to see the grid) + - Only click Recapture when the fading in effect is finished - otherwise no cells can be recognized + - If you find the (uncommon) case of two row-hint in one cell, HexSolver will fail *(sorry)* + - If HexSolver fails to solve a configuration or the OCR module fails, please send me an full-resolution screenshot of the game. + +##Features + + - Automatic finding of game window and capturing of its graphical output + - Dynamically finding the hexagon layout + - With an custom crafted OCR module recognition of the cell values + - 3-Step solving of the current configuration (tested on the original levels and many of the generated ones) + - Finding the optimal execution path by solving the corresponding [TSP](http://en.wikipedia.org/wiki/Travelling_salesman_problem) + - Automatic execution by programmatically moving the mouse + - Saving the current (captured) state as an [*.hexcells](https://github.com/BlaXpirit/sixcells) file diff --git a/www/images/programs/thumbnails/HexSolver.png b/www/images/programs/thumbnails/HexSolver.png new file mode 100644 index 0000000..510e239 Binary files /dev/null and b/www/images/programs/thumbnails/HexSolver.png differ