absCanvas is my very own java game engine. And by the time it is probably the project i used in the most other things. The idea was to create a (in the beginning) very simple game engine that doesn't depend on other libraries. *(except a few, like a sound library - if you use sounds)* The drawing is down per Active-Rendering directly on the normal canvas. The main advantage are the multiple integrated features like - a complex menusystem with different components, different screens and even animated transitions between them. - classes to support loading sprites from spritesheets and to create animated entities. - configurable collision detection - a *(not fully finished)* Network support where multiple people control different entities on the same world. - my own custom map saveformat with IO classes and an editor absCanvas was initially only for my own projects, and if you want to write a game you are probably better to just use one of the bigger game frameworks. But if you want to see a game framework, made completely from the bottom of java this could be interesting