An automatic solver for [Hexcells](http://www.matthewbrowngames.com/hexcells.html), [Hexcells Plus](http://www.matthewbrowngames.com/hexcellsplus.html) and [Hexcells Infinite](http://www.matthewbrowngames.com/hexcellsinfinite.html). The idea is to automatically parse the game state, find the next (valid) step and execute it. *(Rinse and Repeat until everything is solved)* ### [> Animation](http://gfycat.com/GrotesqueRecklessAcornbarnacle) ##Usage - Start HexCells Infinite *(should also work with the other Hexcell games)* - I recommend window-mode with 1440x900 resolution (for the OCR to work best) - Load a level - Start HexSolver - Press **Recapture** - If you want to completely solve the level press **Execute (All)** - Don't manually move your mouse until finished (press ESC to abort) - If you just want to see the next step press **Solve** (Can take around 5-10 seconds) ##Troubleshooting - HexSolver needs an minimum amount of orange cells to recognize the layout - HexSolver only works when all cells are in an uniform grid (click **Calculate** to see the grid) - Only click Recapture when the fading in effect is finished - otherwise no cells can be recognized - If you find the (uncommon) case of two row-hint in one cell, HexSolver will fail *(sorry)* - If HexSolver fails to solve a configuration or the OCR module fails, please send me an full-resolution screenshot of the game. ##Features - Automatic finding of game window and capturing of its graphical output - Dynamically finding the hexagon layout - With an custom crafted OCR module recognition of the cell values - 3-Step solving of the current configuration (tested on the original levels and many of the generated ones) - Finding the optimal execution path by solving the corresponding [TSP](http://en.wikipedia.org/wiki/Travelling_salesman_problem) - Automatic execution by programmatically moving the mouse - Saving the current (captured) state as an [*.hexcells](https://github.com/BlaXpirit/sixcells) file