ColorRunner/core/src/de/samdev/colorrunner/game/world/entities/gameentities/PlayerEntity.java

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package de.samdev.colorrunner.game.world.entities.gameentities;
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import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import de.samdev.colorrunner.game.renderer.CRAssets;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.SwipeDirection;
import de.samdev.colorrunner.game.world.entities.CRGameEntity;
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import de.samdev.colorrunner.game.world.entities.GravityEntity;
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import de.samdev.colorrunner.game.world.entities.gameentities.floor.FloorTileEntity;
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import de.samdev.colorrunner.screens.menu.MainMenu;
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public class PlayerEntity extends GravityEntity {
public final static float PLAYER_WIDTH = 32;
public final static float PLAYER_HEIGHT = 32;
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public final static float PLAYER_JUMP_FORCE = 356f;
public final static float PLAYER_FLY_FORCE = 250f;
public final static float PLAYER_SPEED_FORCE = 166f;
public final static float PLAYER_TERMINAL_SPEED = 320f;
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public final static float PLAYER_ROTATION_SPEED = -200f;
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private SwipeDirection phase = SwipeDirection.UP;
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private boolean doFly = false;
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public PlayerEntity(CRGameWorld _owner, float x, float y) {
super(_owner, x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
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}
@Override
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public void update(float delta) {
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if (velocity.x < PLAYER_TERMINAL_SPEED)
velocity.x += PLAYER_SPEED_FORCE * delta;
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if (doFly)
velocity.y += PLAYER_FLY_FORCE * delta;
doFly = false;
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updateRotation(delta);
super.update(delta);
}
private void updateRotation(float delta) {
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if (!isTouching_BOTTOM() || visualRotation % 90 != 0) {
if (! isTouching_BOTTOM()) {
visualRotation = visualRotation + PLAYER_ROTATION_SPEED * delta;
visualRotation = (visualRotation + 720f) % 360f;
float p = (float) ((Math.max(Math.abs(Math.cos(Math.toRadians(visualRotation + 45))), Math.abs(Math.sin(Math.toRadians(visualRotation + 45)))) * Math.sqrt(PLAYER_WIDTH * PLAYER_WIDTH + PLAYER_HEIGHT * PLAYER_HEIGHT)));
updateHitBox(p, p);
} else {
visualRotation = (visualRotation + 720f) % 90f;
if (visualRotation < 45)
visualRotation = visualRotation + PLAYER_ROTATION_SPEED * delta;
else
visualRotation = visualRotation - PLAYER_ROTATION_SPEED * delta;
if (visualRotation >= 90f || visualRotation <= 0f)
visualRotation = 0f;
visualRotation = (visualRotation + 720f) % 90f;
float p = (float) ((Math.max(Math.abs(Math.cos(Math.toRadians(visualRotation + 45))), Math.abs(Math.sin(Math.toRadians(visualRotation + 45)))) * Math.sqrt(PLAYER_WIDTH * PLAYER_WIDTH + PLAYER_HEIGHT * PLAYER_HEIGHT)));
updateHitBox(p, p);
}
}
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}
public void jump() {
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if (isTouching_BOTTOM())
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velocity.y = PLAYER_JUMP_FORCE;
}
public void switchPhase(SwipeDirection sd) {
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if (phase == sd) return;
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phase = sd;
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for (CRGameEntity ent : world.entities) {
if (ent == this) continue;
if (ent.bounds.overlaps(bounds) && ent.canCollide(false, this) && ent instanceof FloorTileEntity)
ent.remove();
}
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}
public void fly() {
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if (!isTouching_BOTTOM())
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doFly = true;
}
@Override
public Texture getTexture() {
switch (phase) {
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case UP:
return CRAssets.TEX_PLAYER_UP;
case RIGHT:
return CRAssets.TEX_PLAYER_RIGHT;
case DOWN:
return CRAssets.TEX_PLAYER_DOWN;
case LEFT:
return CRAssets.TEX_PLAYER_LEFT;
default:
return null;
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}
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}
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@Override
public boolean canCollide(boolean actualCollision, CRGameEntity collider) {
return collider.canCollide(actualCollision, this);
}
public SwipeDirection getPhase() {
return phase;
}
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}