ColorRunner/core/src/de/samdev/colorrunner/game/world/entities/gameentities/PlayerEntity.java

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package de.samdev.colorrunner.game.world.entities.gameentities;
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import com.badlogic.gdx.graphics.Texture;
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import de.samdev.colorrunner.game.renderer.CRAssets;
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import de.samdev.colorrunner.game.world.CRGameWorld;
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import de.samdev.colorrunner.game.world.entities.GravityEntity;
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import de.samdev.colorrunner.input.SwipeDirection;
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public class PlayerEntity extends GravityEntity {
public final static float PLAYER_WIDTH = 32;
public final static float PLAYER_HEIGHT = 32;
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public final static float PLAYER_JUMP_FORCE = 356f;
public final static float PLAYER_FLY_FORCE = 250f;
public final static float PLAYER_SPEED_FORCE = 166f;
public final static float PLAYER_TERMINAL_SPEED = 320f;
private SwipeDirection phase = SwipeDirection.UP;
private boolean doFly = false;
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public PlayerEntity(CRGameWorld _owner, float x, float y) {
super(_owner, x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
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}
@Override
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public void update(float delta) {
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super.update(delta);
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if (velocity.x < PLAYER_TERMINAL_SPEED)
velocity.x += PLAYER_SPEED_FORCE * delta;
if (doFly)
velocity.y += PLAYER_FLY_FORCE * delta;
doFly = false;
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}
public void jump() {
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if (isTouching_BOTTOM())
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velocity.y = PLAYER_JUMP_FORCE;
}
public void switchPhase(SwipeDirection sd) {
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phase = sd;
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}
public void fly() {
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if (! isTouching_BOTTOM())
doFly = true;
}
@Override
public Texture getTexture() {
switch (phase) {
case UP: return CRAssets.TEX_PLAYER_UP;
case RIGHT: return CRAssets.TEX_PLAYER_RIGHT;
case DOWN: return CRAssets.TEX_PLAYER_DOWN;
case LEFT: return CRAssets.TEX_PLAYER_LEFT;
default: return null;
}
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}
}